Add player collision
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2 changed files with 140 additions and 1 deletions
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@ -619,6 +619,111 @@ Transform:
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--- !u!1 &974939165
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--- !u!1 &974939165
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@ -15,7 +15,41 @@ public class Player : MonoBehaviour
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Vector2 inputVector = gameInput.GetMovementVectorNormalized();
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Vector2 inputVector = gameInput.GetMovementVectorNormalized();
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Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y);
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Vector3 moveDir = new Vector3(inputVector.x, 0f, inputVector.y);
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transform.position += moveDir * moveSpeed * Time.deltaTime;
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float moveDistance = moveSpeed * Time.deltaTime;
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float playerRadius = .7f;
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float playerHeight = 2f;
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bool canMove = !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDir, moveDistance);
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if (!canMove)
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{
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// Cannot move towards moveDir
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// Attempt only X move
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Vector3 moveDirX = new Vector3(moveDir.x, 0, 0).normalized;
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canMove = !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirX, moveDistance);
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if (canMove)
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{
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moveDir = moveDirX;
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} else
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{
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// Cannot move on X so attempt to move on Z
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Vector3 moveDirZ = new Vector3(0, 0, moveDir.z).normalized;
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canMove = !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirZ, moveDistance);
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if (canMove)
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{
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moveDir = moveDirZ;
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} else
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{
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// Cannot move at all
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}
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}
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}
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if (canMove)
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{
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transform.position += moveDir * moveDistance;
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}
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isWalking = moveDir != Vector3.zero;
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isWalking = moveDir != Vector3.zero;
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