Move to new input system

This commit is contained in:
BuyMyMojo 2023-02-26 02:42:14 +11:00
parent 27fd68c1c2
commit 4a2f04bc03
5 changed files with 323 additions and 18 deletions

View file

@ -4,26 +4,17 @@ using UnityEngine;
public class GameInput : MonoBehaviour
{
private PlayerInputActions playerInputActions;
private void Awake()
{
playerInputActions = new PlayerInputActions();
playerInputActions.Player.Enable();
}
public Vector2 GetMovementVectorNormalized()
{
Vector2 inputVector = new Vector2(0, 0);
if (Input.GetKey(KeyCode.W))
{
inputVector.y = +1;
}
if (Input.GetKey(KeyCode.S))
{
inputVector.y = -1;
}
if (Input.GetKey(KeyCode.A))
{
inputVector.x = -1;
}
if (Input.GetKey(KeyCode.D))
{
inputVector.x = +1;
}
Vector2 inputVector = playerInputActions.Player.Move.ReadValue<Vector2>();
inputVector = inputVector.normalized;