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4 changed files with 141 additions and 188 deletions
16
ProjectSettings/BurstAotSettings_WebGL.json
Normal file
16
ProjectSettings/BurstAotSettings_WebGL.json
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@ -0,0 +1,16 @@
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{
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"MonoBehaviour": {
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"Version": 4,
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"EnableBurstCompilation": true,
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"EnableOptimisations": true,
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"EnableSafetyChecks": false,
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"EnableDebugInAllBuilds": false,
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"DebugDataKind": 1,
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"EnableArmv9SecurityFeatures": false,
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"CpuMinTargetX32": 0,
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"CpuMaxTargetX32": 0,
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"CpuMinTargetX64": 0,
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"CpuMaxTargetX64": 0,
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"OptimizeFor": 0
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}
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}
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@ -4,106 +4,8 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 2
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m_CurrentQuality: 0
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m_QualitySettings:
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- serializedVersion: 3
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name: Performant
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pixelLightCount: 0
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 2
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 0
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lodBias: 0.4
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574,
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type: 2}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 3
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name: Balanced
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pixelLightCount: 1
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shadows: 1
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 4
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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vSyncCount: 1
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lodBias: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1,
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type: 2}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms: []
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- serializedVersion: 3
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name: High Fidelity
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pixelLightCount: 2
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@ -155,19 +57,19 @@ QualitySettings:
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excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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Android: 1
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CloudRendering: 2
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GameCoreScarlett: 2
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GameCoreXboxOne: 2
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Lumin: 2
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Nintendo Switch: 2
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PS4: 2
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PS5: 2
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Android: 0
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CloudRendering: 0
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GameCoreScarlett: 0
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GameCoreXboxOne: 0
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Lumin: 0
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Nintendo Switch: 0
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PS4: 0
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PS5: 0
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Server: 0
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Stadia: 2
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Standalone: 2
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WebGL: 1
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Windows Store Apps: 2
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XboxOne: 2
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iPhone: 1
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tvOS: 1
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Stadia: 0
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Standalone: 0
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WebGL: 0
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Windows Store Apps: 0
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XboxOne: 0
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iPhone: 0
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tvOS: 0
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