Bump game length to 60s

This commit is contained in:
BuyMyMojo 2023-03-04 10:15:01 +11:00
parent 478b208c90
commit 3109bc6025
2 changed files with 2 additions and 2 deletions

2
.erp
View file

@ -5,7 +5,7 @@
<resetOnSceneChange>false</resetOnSceneChange> <resetOnSceneChange>false</resetOnSceneChange>
<debugMode>false</debugMode> <debugMode>false</debugMode>
<EditorClosed>true</EditorClosed> <EditorClosed>true</EditorClosed>
<LastTimestamp>1677887559</LastTimestamp> <LastTimestamp>1677887734</LastTimestamp>
<LastSessionID>4881733312513047015</LastSessionID> <LastSessionID>4881733312513047015</LastSessionID>
<Errored>false</Errored> <Errored>false</Errored>
</ERPSettings> </ERPSettings>

View file

@ -26,7 +26,7 @@ public class GameStateManager : MonoBehaviour
// --- Timers --- // --- Timers ---
private float countdownToStartTimer = 3f; private float countdownToStartTimer = 3f;
private float gamePlayTimer; private float gamePlayTimer;
private float gamePlayTimerMax = 30f; private float gamePlayTimerMax = 60f;
private void Awake() private void Awake()
{ {