Bump game length to 60s
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parent
478b208c90
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3109bc6025
2 changed files with 2 additions and 2 deletions
2
.erp
2
.erp
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@ -5,7 +5,7 @@
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<resetOnSceneChange>false</resetOnSceneChange>
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<resetOnSceneChange>false</resetOnSceneChange>
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<debugMode>false</debugMode>
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<debugMode>false</debugMode>
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<EditorClosed>true</EditorClosed>
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<EditorClosed>true</EditorClosed>
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<LastTimestamp>1677887559</LastTimestamp>
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<LastTimestamp>1677887734</LastTimestamp>
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<LastSessionID>4881733312513047015</LastSessionID>
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<LastSessionID>4881733312513047015</LastSessionID>
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<Errored>false</Errored>
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<Errored>false</Errored>
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</ERPSettings>
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</ERPSettings>
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@ -26,7 +26,7 @@ public class GameStateManager : MonoBehaviour
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// --- Timers ---
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// --- Timers ---
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private float countdownToStartTimer = 3f;
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private float countdownToStartTimer = 3f;
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private float gamePlayTimer;
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private float gamePlayTimer;
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private float gamePlayTimerMax = 30f;
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private float gamePlayTimerMax = 60f;
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private void Awake()
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private void Awake()
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{
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{
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