Bump game length to 60s
This commit is contained in:
parent
478b208c90
commit
3109bc6025
2 changed files with 2 additions and 2 deletions
2
.erp
2
.erp
|
@ -5,7 +5,7 @@
|
|||
<resetOnSceneChange>false</resetOnSceneChange>
|
||||
<debugMode>false</debugMode>
|
||||
<EditorClosed>true</EditorClosed>
|
||||
<LastTimestamp>1677887559</LastTimestamp>
|
||||
<LastTimestamp>1677887734</LastTimestamp>
|
||||
<LastSessionID>4881733312513047015</LastSessionID>
|
||||
<Errored>false</Errored>
|
||||
</ERPSettings>
|
|
@ -26,7 +26,7 @@ public class GameStateManager : MonoBehaviour
|
|||
// --- Timers ---
|
||||
private float countdownToStartTimer = 3f;
|
||||
private float gamePlayTimer;
|
||||
private float gamePlayTimerMax = 30f;
|
||||
private float gamePlayTimerMax = 60f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
|
Reference in a new issue