Allow rebinding of interacts and pause on controller
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parent
161aece83e
commit
1fc8311ea6
3 changed files with 818 additions and 17 deletions
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@ -23,7 +23,10 @@ public class GameInput : MonoBehaviour
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Move_Right,
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Interact,
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InteractAlternate,
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Pause
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Pause,
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Gamepad_Interact,
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Gamepad_InteractAlternate,
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Gamepad_Pause,
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}
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private PlayerInputActions playerInputActions;
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@ -101,6 +104,12 @@ public class GameInput : MonoBehaviour
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return playerInputActions.Player.InteractAlternate.bindings[0].ToDisplayString();
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case Bindings.Pause:
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return playerInputActions.Player.Pause.bindings[0].ToDisplayString();
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case Bindings.Gamepad_Interact:
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return playerInputActions.Player.Interact.bindings[1].ToDisplayString();
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case Bindings.Gamepad_InteractAlternate:
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return playerInputActions.Player.InteractAlternate.bindings[1].ToDisplayString();
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case Bindings.Gamepad_Pause:
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return playerInputActions.Player.Pause.bindings[1].ToDisplayString();
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}
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}
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@ -142,6 +151,18 @@ public class GameInput : MonoBehaviour
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inputAction = playerInputActions.Player.Pause;
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bindIndex = 0;
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break;
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case Bindings.Gamepad_Interact:
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inputAction = playerInputActions.Player.Interact;
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bindIndex = 1;
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break;
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case Bindings.Gamepad_InteractAlternate:
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inputAction = playerInputActions.Player.InteractAlternate;
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bindIndex = 1;
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break;
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case Bindings.Gamepad_Pause:
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inputAction = playerInputActions.Player.Pause;
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bindIndex = 1;
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break;
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}
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inputAction.PerformInteractiveRebinding(bindIndex).OnComplete(callback => {
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