Add SFX and SFX logic

This commit is contained in:
BuyMyMojo 2023-03-03 05:10:23 +11:00
parent f0e4f6c9ba
commit 1aa97baff4
19 changed files with 504 additions and 8 deletions

View file

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -5,6 +6,8 @@ using UnityEngine;
public class BaseCounter : MonoBehaviour, IKitchenObjectParent
{
public static event EventHandler OnAnyObjectPlaced;
[SerializeField] private Transform counterTopPoint;
private KitchenObject kitchenObject;
@ -28,6 +31,11 @@ public class BaseCounter : MonoBehaviour, IKitchenObjectParent
public void SetKitchenObject(KitchenObject kitchenObject)
{
this.kitchenObject = kitchenObject;
if (kitchenObject != null )
{
OnAnyObjectPlaced?.Invoke(this, EventArgs.Empty);
}
}
public KitchenObject GetKitchenObject()