Improve controller movement
This commit is contained in:
parent
4e96a88306
commit
161aece83e
5 changed files with 12 additions and 10 deletions
4
.erp
4
.erp
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@ -5,7 +5,7 @@
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<resetOnSceneChange>false</resetOnSceneChange>
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<resetOnSceneChange>false</resetOnSceneChange>
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<debugMode>false</debugMode>
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<debugMode>false</debugMode>
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<EditorClosed>true</EditorClosed>
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<EditorClosed>true</EditorClosed>
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<LastTimestamp>1677880402</LastTimestamp>
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<LastTimestamp>1677876493</LastTimestamp>
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<LastSessionID>7184246594242351147</LastSessionID>
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<LastSessionID>2115309888051293429</LastSessionID>
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<Errored>false</Errored>
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<Errored>false</Errored>
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</ERPSettings>
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</ERPSettings>
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@ -180,7 +180,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""id"": ""545341dc-a1a1-47e8-a08d-84a68957f048"",
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""id"": ""545341dc-a1a1-47e8-a08d-84a68957f048"",
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""path"": ""<Gamepad>/leftStick"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""interactions"": """",
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""processors"": """",
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""processors"": ""StickDeadzone(min=0.5)"",
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""groups"": """",
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""groups"": """",
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""action"": ""Move"",
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""action"": ""Move"",
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""isComposite"": false,
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""isComposite"": false,
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@ -200,7 +200,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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{
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""name"": """",
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""name"": """",
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""id"": ""f3791e57-b19a-4a65-ba91-e9f4484e7581"",
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""id"": ""f3791e57-b19a-4a65-ba91-e9f4484e7581"",
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""path"": ""<Gamepad>/buttonWest"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""interactions"": """",
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""processors"": """",
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""processors"": """",
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""groups"": """",
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""groups"": """",
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@ -222,7 +222,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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{
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""name"": """",
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""name"": """",
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""id"": ""915cd8bb-a4cc-4a75-b7ee-327c965ac8c2"",
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""id"": ""915cd8bb-a4cc-4a75-b7ee-327c965ac8c2"",
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""path"": ""<Gamepad>/buttonSouth"",
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""path"": ""<Gamepad>/buttonWest"",
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""interactions"": """",
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""interactions"": """",
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""processors"": """",
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""processors"": """",
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""groups"": """",
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""groups"": """",
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@ -158,7 +158,7 @@
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"id": "545341dc-a1a1-47e8-a08d-84a68957f048",
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"id": "545341dc-a1a1-47e8-a08d-84a68957f048",
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"path": "<Gamepad>/leftStick",
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"path": "<Gamepad>/leftStick",
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "StickDeadzone(min=0.5)",
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"groups": "",
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"groups": "",
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"action": "Move",
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"action": "Move",
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"isComposite": false,
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"isComposite": false,
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@ -178,7 +178,7 @@
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{
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{
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"name": "",
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"name": "",
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"id": "f3791e57-b19a-4a65-ba91-e9f4484e7581",
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"id": "f3791e57-b19a-4a65-ba91-e9f4484e7581",
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"path": "<Gamepad>/buttonWest",
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"path": "<Gamepad>/buttonSouth",
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "",
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"groups": "",
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"groups": "",
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@ -200,7 +200,7 @@
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{
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{
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"name": "",
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"name": "",
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"id": "915cd8bb-a4cc-4a75-b7ee-327c965ac8c2",
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"id": "915cd8bb-a4cc-4a75-b7ee-327c965ac8c2",
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"path": "<Gamepad>/buttonSouth",
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"path": "<Gamepad>/buttonWest",
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "",
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"groups": "",
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"groups": "",
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@ -35,6 +35,8 @@ public class GameInput : MonoBehaviour
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playerInputActions = new PlayerInputActions();
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playerInputActions = new PlayerInputActions();
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if (PlayerPrefs.HasKey(PLAYER_PREFS_BINDINGS))
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if (PlayerPrefs.HasKey(PLAYER_PREFS_BINDINGS))
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{
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{
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playerInputActions.LoadBindingOverridesFromJson(PlayerPrefs.GetString(PLAYER_PREFS_BINDINGS));
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playerInputActions.LoadBindingOverridesFromJson(PlayerPrefs.GetString(PLAYER_PREFS_BINDINGS));
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@ -138,7 +138,7 @@ public class Player : MonoBehaviour, IKitchenObjectParent
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// attempt only X move
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// attempt only X move
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Vector3 moveDirX = new Vector3(moveDir.x, 0, 0).normalized;
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Vector3 moveDirX = new Vector3(moveDir.x, 0, 0).normalized;
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canMove = moveDir.x != 0 && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirX, moveDistance);
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canMove = (moveDir.x < -.5f || moveDir.x > +.5f) && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirX, moveDistance);
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// if able to move on X then change moveDir to X
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// if able to move on X then change moveDir to X
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if (canMove)
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if (canMove)
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@ -149,7 +149,7 @@ public class Player : MonoBehaviour, IKitchenObjectParent
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{
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{
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// cannot move on X so attempt to move on Z
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// cannot move on X so attempt to move on Z
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Vector3 moveDirZ = new Vector3(0, 0, moveDir.z).normalized;
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Vector3 moveDirZ = new Vector3(0, 0, moveDir.z).normalized;
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canMove = moveDir.z != 0 && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirZ, moveDistance);
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canMove = (moveDir.z < -.5f || moveDir.z > +.5f) && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirZ, moveDistance);
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// if able to move on Z then change moveDir to Z
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// if able to move on Z then change moveDir to Z
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if (canMove)
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if (canMove)
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