Add basic intro countdown and game states
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89e482d387
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10 changed files with 740 additions and 6 deletions
4
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4
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Assets/Materials/LiberationSans SDF StartCountdownm.mat
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70
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m_ObjectHideFlags: 0
|
||||||
|
@ -4046,6 +4276,7 @@ RectTransform:
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1681952736}
|
- {fileID: 1681952736}
|
||||||
|
- {fileID: 848339331}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 7
|
m_RootOrder: 7
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
84
Assets/Scripts/GameStateManager.cs
Normal file
84
Assets/Scripts/GameStateManager.cs
Normal file
|
@ -0,0 +1,84 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameStateManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public static GameStateManager Instace{ get; private set; }
|
||||||
|
|
||||||
|
public event EventHandler OnStateChanged;
|
||||||
|
|
||||||
|
private enum State
|
||||||
|
{
|
||||||
|
WaitingToStart,
|
||||||
|
StartingCountdown,
|
||||||
|
GamePlaying,
|
||||||
|
GameOver,
|
||||||
|
}
|
||||||
|
|
||||||
|
private State state;
|
||||||
|
|
||||||
|
// --- Timers ---
|
||||||
|
private float waitingToStartTimer = 1f;
|
||||||
|
private float countdownToStartTimer = 3f;
|
||||||
|
private float gamePlayTimer = 10f;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
state = State.WaitingToStart;
|
||||||
|
Instace = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case State.WaitingToStart:
|
||||||
|
waitingToStartTimer -= Time.deltaTime;
|
||||||
|
if (waitingToStartTimer < 0f)
|
||||||
|
{
|
||||||
|
state = State.StartingCountdown;
|
||||||
|
OnStateChanged?.Invoke(this, EventArgs.Empty);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case State.StartingCountdown:
|
||||||
|
countdownToStartTimer -= Time.deltaTime;
|
||||||
|
if (countdownToStartTimer < 0f)
|
||||||
|
{
|
||||||
|
state = State.GamePlaying;
|
||||||
|
OnStateChanged?.Invoke(this, EventArgs.Empty);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case State.GamePlaying:
|
||||||
|
gamePlayTimer -= Time.deltaTime;
|
||||||
|
if (gamePlayTimer < 0f)
|
||||||
|
{
|
||||||
|
state = State.GameOver;
|
||||||
|
OnStateChanged?.Invoke(this, EventArgs.Empty);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case State.GameOver:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsGamePlaying()
|
||||||
|
{
|
||||||
|
return state == State.GamePlaying;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsCountdownToStartActive()
|
||||||
|
{
|
||||||
|
return state == State.StartingCountdown;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetCountdownToStartTimer()
|
||||||
|
{
|
||||||
|
return countdownToStartTimer;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/GameStateManager.cs.meta
Normal file
11
Assets/Scripts/GameStateManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bae018fdb9cea3b499d7bcd68103404c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -34,14 +34,19 @@ public class Player : MonoBehaviour, IKitchenObjectParent
|
||||||
|
|
||||||
private void GameInput_OnInteractAlteranteAction(object sender, EventArgs e)
|
private void GameInput_OnInteractAlteranteAction(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
if (GameStateManager.Instace.IsGamePlaying()) return;
|
||||||
|
|
||||||
if (selectedCounter != null)
|
if (selectedCounter != null)
|
||||||
{
|
{
|
||||||
selectedCounter.InteractAlternate(this);
|
selectedCounter.InteractAlternate(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GameInput_OnInteractAction(object sender, System.EventArgs e)
|
private void GameInput_OnInteractAction(object sender, System.EventArgs e)
|
||||||
{
|
{
|
||||||
|
if (GameStateManager.Instace.IsGamePlaying()) return;
|
||||||
|
|
||||||
if (selectedCounter != null)
|
if (selectedCounter != null)
|
||||||
{
|
{
|
||||||
selectedCounter.Interact(this);
|
selectedCounter.Interact(this);
|
||||||
|
|
45
Assets/Scripts/UI/GameStartCountdownUI.cs
Normal file
45
Assets/Scripts/UI/GameStartCountdownUI.cs
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameStartCountdownUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private TextMeshProUGUI countdownText;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
GameStateManager.Instace.OnStateChanged += GameStateManager_OnStateChanged;
|
||||||
|
|
||||||
|
Hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GameStateManager_OnStateChanged(object sender, System.EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (GameStateManager.Instace.IsCountdownToStartActive())
|
||||||
|
{
|
||||||
|
Show();
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
countdownText.text = Mathf.Ceil(GameStateManager.Instace.GetCountdownToStartTimer()).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Show()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Hide()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/UI/GameStartCountdownUI.cs.meta
Normal file
11
Assets/Scripts/UI/GameStartCountdownUI.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e210821ea09ba64fa474a98e4760bcb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
Reference in a new issue