godot-network-test/.godot/editor/editor_layout.cfg
2025-04-27 23:58:19 +10:00

63 lines
1.3 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_filesystem_h_split_offset=360
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-491
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://Main.tscn")
current_scene="res://Main.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(0, 28)
[ScriptEditor]
open_scripts=["res://main.gd"]
selected_script="res://main.gd"
open_help=["MultiplayerPeer"]
script_split_offset=300
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(1111, 552, 1618, 965)
floating_window_screen=0
[ShaderEditor]
open_shaders=[]
split_offset=300
selected_shader=""
text_shader_zoom_factor=1.0