extends Control @onready var start_server_button: Button = %StartServerButton @onready var join_server_button: Button = %JoinServerButton @onready var send_message_button: Button = %SendMessageButton @onready var console_log: CodeEdit = %Log @onready var msg_box: LineEdit = %MSGBox var peer: ENetMultiplayerPeer @onready var server_ip_box: LineEdit = %ServerIPBox @onready var server_port_box: LineEdit = %ServerPortBox const SERVER_MAX_CLIENTS: int = 16 func _ready() -> void: start_server_button.pressed.connect(_start_server) join_server_button.pressed.connect(_join_server) send_message_button.pressed.connect(_send_msg) pass func _start_server() -> void: peer = ENetMultiplayerPeer.new() peer.create_server(int(server_port_box.text), SERVER_MAX_CLIENTS) multiplayer.multiplayer_peer = peer console_log.insert_line_at(0, "New server started on " + server_ip_box.text + ":" + server_port_box.text) #log.text = func _join_server() -> void: peer = ENetMultiplayerPeer.new() peer.create_client(server_ip_box.text, int(server_port_box.text)) multiplayer.multiplayer_peer = peer console_log.insert_line_at(0, "Attempting to connect to " + server_ip_box.text + ":" + server_port_box.text + "...") await get_tree().create_timer(5).timeout if peer.get_connection_status() == 2: console_log.insert_line_at(0, "Connected to saerver at " + server_ip_box.text + ":" + server_port_box.text + " with unique id: " + str(peer.get_unique_id())) print(str(peer.get_connection_status())) func _send_msg() -> void: if !msg_box.text.is_empty(): message_recieved.rpc(msg_box.text) else: message_recieved.rpc("Empty Message") @rpc("any_peer", "call_local") func message_recieved(msg: String) -> void: console_log.insert_line_at(0, "New Message: " + msg)