diff --git a/CLAUDE.md b/CLAUDE.md index 3610f7f..79722b4 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -62,6 +62,21 @@ go mod download - Normal and compact builds are uploaded as separate artifacts - UPX compression applied to compact builds for size optimization +## Repository Information + +- **Main Repository**: https://git.aria.coffee/aria/fps-go-brr (Personal Forgejo instance) +- **Mirror**: https://github.com/BuyMyMojo/fps-go-brr (GitHub - accepts PRs and issues) +- **Dual Licensed**: MIT OR Apache-2.0 (SPDX-License-Identifier: MIT OR Apache-2.0) +- **Copyright**: 2025 Aria, Wicket + +### Inspirations + +This project draws inspiration from: +- Digital Foundry (YouTube) - Professional video game performance analysis +- Brazil Pixel (YouTube) - Technical video analysis and frame rate studies +- TRDrop (GitHub) - Raw video analysis program for framerate estimation +- Original Python implementation - Early proof-of-concept for frame persistence analysis + ## Memories - The forgejo workflow runner is executed as root so it does not need to use root diff --git a/README.md b/README.md index ea6f25b..bd74021 100644 --- a/README.md +++ b/README.md @@ -124,6 +124,14 @@ This project draws inspiration from: The goal is to provide similar professional-grade video analysis capabilities for the open-source community. +## Note on AI use + +The use of AI in this project is minor and just an experiment, all major design decisions and functionality are heavily worked on by humans! + +I do hope for future AI tools with ethical models to be avaliable and verifiable in the future! + +The testing phase for Claude's coding agent in this repo is finished and it shall not contribute more to the code at the current time. + ## License SPDX-License-Identifier: MIT OR Apache-2.0