dotfiles/mpv/shaders/hdr-toys/transfer-function/hlg_inv.glsl
2025-05-26 00:03:04 +10:00

56 lines
1.4 KiB
GLSL

// https://www.arib.or.jp/kikaku/kikaku_hoso/std-b67.html
// https://www.bbc.co.uk/rd/projects/high-dynamic-range
// https://www.itu.int/rec/R-REC-BT.2100
//!PARAM reference_white
//!TYPE float
//!MINIMUM 0.0
//!MAXIMUM 1000.0
203.0
//!HOOK OUTPUT
//!BIND HOOKED
//!DESC transfer function (hlg, inverse)
const vec3 y_coef = vec3(0.2627002120112671, 0.6779980715188708, 0.05930171646986196);
const float Lw = 1000.0;
const float Lb = 0.0;
const float Lamb = 5.0;
const float gamma = 1.2 + 0.42 * log(Lw / 1000.0) / log(10.0) - 0.076 * log(Lamb / 5.0) / log(10.0);
const float alpha = Lw;
const float beta = sqrt(3.0 * pow((Lb / Lw), 1.0 / gamma));
const float a = 0.17883277;
const float b = 1.0 - 4.0 * a;
const float c = 0.5 - a * log(4.0 * a);
float hlg_oetf_inv(float x) {
return x <= 1.0 / 2.0 ? pow(x, 2.0) / 3.0 : (exp((x - c) / a) + b) / 12.0;
}
vec3 hlg_oetf_inv(vec3 color) {
return vec3(
hlg_oetf_inv(color.r),
hlg_oetf_inv(color.g),
hlg_oetf_inv(color.b)
);
}
vec3 hlg_ootf(vec3 color) {
float Y = dot(color, y_coef);
return alpha * pow(Y, gamma - 1.0) * color;
}
vec3 hlg_eotf(vec3 color) {
return hlg_ootf(hlg_oetf_inv(max((1.0 - beta) * color + beta, 0.0)));
}
vec4 hook() {
vec4 color = HOOKED_tex(HOOKED_pos);
color.rgb = hlg_eotf(color.rgb) / reference_white;
return color;
}