Add mpv config

This commit is contained in:
BuyMyMojo 2025-03-24 04:38:41 +11:00
parent 5e0be74606
commit 709a064053
Signed by untrusted user who does not match committer: aria
GPG key ID: 19AB7AA462B8AB3B
106 changed files with 42838 additions and 0 deletions

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local Element = require('elements/Element')
---@class BufferingIndicator : Element
local BufferingIndicator = class(Element)
function BufferingIndicator:new() return Class.new(self) --[[@as BufferingIndicator]] end
function BufferingIndicator:init()
Element.init(self, 'buffering_indicator', {ignores_curtain = true, render_order = 2})
self.enabled = false
self:decide_enabled()
end
function BufferingIndicator:decide_enabled()
local cache = state.cache_underrun or state.cache_buffering and state.cache_buffering < 100
local player = state.core_idle and not state.eof_reached
if self.enabled then
if not player or (state.pause and not cache) then self.enabled = false end
elseif player and cache and state.uncached_ranges then
self.enabled = true
end
end
function BufferingIndicator:on_prop_pause() self:decide_enabled() end
function BufferingIndicator:on_prop_core_idle() self:decide_enabled() end
function BufferingIndicator:on_prop_eof_reached() self:decide_enabled() end
function BufferingIndicator:on_prop_uncached_ranges() self:decide_enabled() end
function BufferingIndicator:on_prop_cache_buffering() self:decide_enabled() end
function BufferingIndicator:on_prop_cache_underrun() self:decide_enabled() end
function BufferingIndicator:render()
local ass = assdraw.ass_new()
ass:rect(0, 0, display.width, display.height, {color = bg, opacity = config.opacity.buffering_indicator})
local size = round(30 + math.min(display.width, display.height) / 10)
local opacity = (Elements.menu and Elements.menu:is_alive()) and 0.3 or 0.8
ass:spinner(display.width / 2, display.height / 2, size, {color = fg, opacity = opacity})
return ass
end
return BufferingIndicator

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local Element = require('elements/Element')
---@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string}
---@class Button : Element
local Button = class(Element)
---@param id string
---@param props ButtonProps
function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end
---@param id string
---@param props ButtonProps
function Button:init(id, props)
self.icon = props.icon
self.active = props.active
self.tooltip = props.tooltip
self.badge = props.badge
self.foreground = props.foreground or fg
self.background = props.background or bg
---@type fun()
self.on_click = props.on_click
Element.init(self, id, props)
end
function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end
function Button:handle_cursor_click()
-- We delay the callback to next tick, otherwise we are risking race
-- conditions as we are in the middle of event dispatching.
-- For example, handler might add a menu to the end of the element stack, and that
-- than picks up this click event we are in right now, and instantly closes itself.
mp.add_timeout(0.01, self.on_click)
end
function Button:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
cursor:zone('primary_click', self, function() self:handle_cursor_click() end)
local ass = assdraw.ass_new()
local is_hover = self.proximity_raw == 0
local is_hover_or_active = is_hover or self.active
local foreground = self.active and self.background or self.foreground
local background = self.active and self.foreground or self.background
-- Background
if is_hover_or_active or config.opacity.controls > 0 then
ass:rect(self.ax, self.ay, self.bx, self.by, {
color = (self.active or not is_hover) and background or foreground,
radius = state.radius,
opacity = visibility * (self.active and 1 or (is_hover and 0.3 or config.opacity.controls)),
})
end
-- Tooltip on hover
if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end
-- Badge
local icon_clip
if self.badge then
local badge_font_size = self.font_size * 0.6
local badge_opts = {size = badge_font_size, color = background, opacity = visibility}
local badge_width = text_width(self.badge, badge_opts)
local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93)
local bx, by = self.bx - 1, self.by - 1
ass:rect(bx - width, by - height, bx, by, {
color = foreground,
radius = state.radius,
opacity = visibility,
border = self.active and 0 or 1,
border_color = background,
})
ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts)
local clip_border = math.max(self.font_size / 20, 1)
local clip_path = assdraw.ass_new()
clip_path:round_rect_cw(
math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3
)
icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')'
end
-- Icon
local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2)
ass:icon(x, y, self.font_size, self.icon, {
color = foreground,
border = self.active and 0 or options.text_border * state.scale,
border_color = background,
opacity = visibility,
clip = icon_clip,
})
return ass
end
return Button

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local Element = require('elements/Element')
local Button = require('elements/Button')
local CycleButton = require('elements/CycleButton')
local Speed = require('elements/Speed')
-- sizing:
-- static - shrink, have highest claim on available space, disappear when there's not enough of it
-- dynamic - shrink to make room for static elements until they reach their ratio_min, then disappear
-- gap - shrink if there's no space left
-- space - expands to fill available space, shrinks as needed
-- scale - `options.controls_size` scale factor.
-- ratio - Width/height ratio of a static or dynamic element.
-- ratio_min Min ratio for 'dynamic' sized element.
---@alias ControlItem {element?: Element; kind: string; sizing: 'space' | 'static' | 'dynamic' | 'gap'; scale: number; ratio?: number; ratio_min?: number; hide: boolean; dispositions?: table<string, boolean>}
---@class Controls : Element
local Controls = class(Element)
function Controls:new() return Class.new(self) --[[@as Controls]] end
function Controls:init()
Element.init(self, 'controls', {render_order = 6})
---@type ControlItem[] All control elements serialized from `options.controls`.
self.controls = {}
---@type ControlItem[] Only controls that match current dispositions.
self.layout = {}
self:init_options()
end
function Controls:destroy()
self:destroy_elements()
Element.destroy(self)
end
function Controls:init_options()
-- Serialize control elements
local shorthands = {
['play-pause'] = 'cycle:pause:pause:no/yes=play_arrow?' .. t('Play/Pause'),
menu = 'command:menu:script-binding uosc/menu-blurred?' .. t('Menu'),
subtitles = 'command:subtitles:script-binding uosc/subtitles#sub>0?' .. t('Subtitles'),
audio = 'command:graphic_eq:script-binding uosc/audio#audio>1?' .. t('Audio'),
['audio-device'] = 'command:speaker:script-binding uosc/audio-device?' .. t('Audio device'),
video = 'command:theaters:script-binding uosc/video#video>1?' .. t('Video'),
playlist = 'command:list_alt:script-binding uosc/playlist?' .. t('Playlist'),
chapters = 'command:bookmark:script-binding uosc/chapters#chapters>0?' .. t('Chapters'),
['editions'] = 'command:bookmarks:script-binding uosc/editions#editions>1?' .. t('Editions'),
['stream-quality'] = 'command:high_quality:script-binding uosc/stream-quality?' .. t('Stream quality'),
['open-file'] = 'command:file_open:script-binding uosc/open-file?' .. t('Open file'),
['items'] = 'command:list_alt:script-binding uosc/items?' .. t('Playlist/Files'),
prev = 'command:arrow_back_ios:script-binding uosc/prev?' .. t('Previous'),
next = 'command:arrow_forward_ios:script-binding uosc/next?' .. t('Next'),
first = 'command:first_page:script-binding uosc/first?' .. t('First'),
last = 'command:last_page:script-binding uosc/last?' .. t('Last'),
['loop-playlist'] = 'cycle:repeat:loop-playlist:no/inf!?' .. t('Loop playlist'),
['loop-file'] = 'cycle:repeat_one:loop-file:no/inf!?' .. t('Loop file'),
shuffle = 'toggle:shuffle:shuffle?' .. t('Shuffle'),
fullscreen = 'cycle:crop_free:fullscreen:no/yes=fullscreen_exit!?' .. t('Fullscreen'),
}
-- Parse out disposition/config pairs
local items = {}
local in_disposition = false
local current_item = nil
for c in options.controls:gmatch('.') do
if not current_item then current_item = {disposition = '', config = ''} end
if c == '<' and #current_item.config == 0 then
in_disposition = true
elseif c == '>' and #current_item.config == 0 then
in_disposition = false
elseif c == ',' and not in_disposition then
items[#items + 1] = current_item
current_item = nil
else
local prop = in_disposition and 'disposition' or 'config'
current_item[prop] = current_item[prop] .. c
end
end
items[#items + 1] = current_item
-- Create controls
self.controls = {}
for i, item in ipairs(items) do
local config = shorthands[item.config] and shorthands[item.config] or item.config
local config_tooltip = split(config, ' *%? *')
local tooltip = config_tooltip[2]
config = shorthands[config_tooltip[1]]
and split(shorthands[config_tooltip[1]], ' *%? *')[1] or config_tooltip[1]
local config_badge = split(config, ' *# *')
config = config_badge[1]
local badge = config_badge[2]
local parts = split(config, ' *: *')
local kind, params = parts[1], itable_slice(parts, 2)
-- Serialize dispositions
local dispositions = {}
for _, definition in ipairs(comma_split(item.disposition)) do
if #definition > 0 then
local value = definition:sub(1, 1) ~= '!'
local name = not value and definition:sub(2) or definition
local prop = name:sub(1, 4) == 'has_' and name or 'is_' .. name
dispositions[prop] = value
end
end
-- Convert toggles into cycles
if kind == 'toggle' then
kind = 'cycle'
params[#params + 1] = 'no/yes!'
end
-- Create a control element
local control = {dispositions = dispositions, kind = kind}
if kind == 'space' then
control.sizing = 'space'
elseif kind == 'gap' then
table_assign(control, {sizing = 'gap', scale = 1, ratio = params[1] or 0.3, ratio_min = 0})
elseif kind == 'command' then
if #params ~= 2 then
mp.error(string.format(
'command button needs 2 parameters, %d received: %s', #params, table.concat(params, '/')
))
else
local element = Button:new('control_' .. i, {
render_order = self.render_order,
icon = params[1],
anchor_id = 'controls',
on_click = function() mp.command(params[2]) end,
tooltip = tooltip,
count_prop = 'sub',
})
table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1})
if badge then self:register_badge_updater(badge, element) end
end
elseif kind == 'cycle' then
if #params ~= 3 then
mp.error(string.format(
'cycle button needs 3 parameters, %d received: %s',
#params, table.concat(params, '/')
))
else
local state_configs = split(params[3], ' */ *')
local states = {}
for _, state_config in ipairs(state_configs) do
local active = false
if state_config:sub(-1) == '!' then
active = true
state_config = state_config:sub(1, -2)
end
local state_params = split(state_config, ' *= *')
local value, icon = state_params[1], state_params[2] or params[1]
states[#states + 1] = {value = value, icon = icon, active = active}
end
local element = CycleButton:new('control_' .. i, {
render_order = self.render_order,
prop = params[2],
anchor_id = 'controls',
states = states,
tooltip = tooltip,
})
table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1})
if badge then self:register_badge_updater(badge, element) end
end
elseif kind == 'speed' then
if not Elements.speed then
local element = Speed:new({anchor_id = 'controls', render_order = self.render_order})
local scale = tonumber(params[1]) or 1.3
table_assign(control, {
element = element, sizing = 'dynamic', scale = scale, ratio = 3.5, ratio_min = 2,
})
else
msg.error('there can only be 1 speed slider')
end
else
msg.error('unknown element kind "' .. kind .. '"')
break
end
self.controls[#self.controls + 1] = control
end
self:reflow()
end
function Controls:reflow()
-- Populate the layout only with items that match current disposition
self.layout = {}
for _, control in ipairs(self.controls) do
local matches = true
for prop, value in pairs(control.dispositions) do
if state[prop] ~= value then
matches = false
break
end
end
if control.element then control.element.enabled = matches end
if matches then self.layout[#self.layout + 1] = control end
end
self:update_dimensions()
Elements:trigger('controls_reflow')
end
---@param badge string
---@param element Element An element that supports `badge` property.
function Controls:register_badge_updater(badge, element)
local prop_and_limit = split(badge, ' *> *')
local prop, limit = prop_and_limit[1], tonumber(prop_and_limit[2] or -1)
local observable_name, serializer, is_external_prop = prop, nil, false
if itable_index_of({'sub', 'audio', 'video'}, prop) then
observable_name = 'track-list'
serializer = function(value)
local count = 0
for _, track in ipairs(value) do if track.type == prop then count = count + 1 end end
return count
end
else
local parts = split(prop, '@')
-- Support both new `prop@owner` and old `@prop` syntaxes
if #parts > 1 then prop, is_external_prop = parts[1] ~= '' and parts[1] or parts[2], true end
serializer = function(value) return value and (type(value) == 'table' and #value or tostring(value)) or nil end
end
local function handler(_, value)
local new_value = serializer(value) --[[@as nil|string|integer]]
local value_number = tonumber(new_value)
if value_number then new_value = value_number > limit and value_number or nil end
element.badge = new_value
request_render()
end
if is_external_prop then
element['on_external_prop_' .. prop] = function(_, value) handler(prop, value) end
else
self:observe_mp_property(observable_name, handler)
end
end
function Controls:get_visibility()
return Elements:v('speed', 'dragging') and 1 or Elements:maybe('timeline', 'get_is_hovered')
and -1 or Element.get_visibility(self)
end
function Controls:update_dimensions()
local window_border = Elements:v('window_border', 'size', 0)
local size = round(options.controls_size * state.scale)
local spacing = round(options.controls_spacing * state.scale)
local margin = round(options.controls_margin * state.scale)
-- Disable when not enough space
local available_space = display.height - window_border * 2 - Elements:v('top_bar', 'size', 0)
- Elements:v('timeline', 'size', 0)
self.enabled = available_space > size + 10
-- Reset hide/enabled flags
for c, control in ipairs(self.layout) do
control.hide = false
if control.element then control.element.enabled = self.enabled end
end
if not self.enabled then return end
-- Container
self.bx = display.width - window_border - margin
self.by = Elements:v('timeline', 'ay', display.height - window_border) - margin
self.ax, self.ay = window_border + margin, self.by - size
-- Controls
local available_width, statics_width = self.bx - self.ax, 0
local min_content_width = statics_width
local max_dynamics_width, dynamic_units, spaces, gaps = 0, 0, 0, 0
-- Calculate statics_width, min_content_width, and count spaces & gaps
for c, control in ipairs(self.layout) do
if control.sizing == 'space' then
spaces = spaces + 1
elseif control.sizing == 'gap' then
gaps = gaps + control.scale * control.ratio
elseif control.sizing == 'static' then
local width = size * control.scale * control.ratio + (c ~= #self.layout and spacing or 0)
statics_width = statics_width + width
min_content_width = min_content_width + width
elseif control.sizing == 'dynamic' then
local spacing = (c ~= #self.layout and spacing or 0)
statics_width = statics_width + spacing
min_content_width = min_content_width + size * control.scale * control.ratio_min + spacing
max_dynamics_width = max_dynamics_width + size * control.scale * control.ratio
dynamic_units = dynamic_units + control.scale * control.ratio
end
end
-- Hide & disable elements in the middle until we fit into available width
if min_content_width > available_width then
local i = math.ceil(#self.layout / 2 + 0.1)
for a = 0, #self.layout - 1, 1 do
i = i + (a * (a % 2 == 0 and 1 or -1))
local control = self.layout[i]
if control.sizing ~= 'gap' and control.sizing ~= 'space' then
control.hide = true
if control.element then control.element.enabled = false end
if control.sizing == 'static' then
local width = size * control.scale * control.ratio
min_content_width = min_content_width - width - spacing
statics_width = statics_width - width - spacing
elseif control.sizing == 'dynamic' then
statics_width = statics_width - spacing
min_content_width = min_content_width - size * control.scale * control.ratio_min - spacing
max_dynamics_width = max_dynamics_width - size * control.scale * control.ratio
dynamic_units = dynamic_units - control.scale * control.ratio
end
if min_content_width < available_width then break end
end
end
end
-- Lay out the elements
local current_x = self.ax
local width_for_dynamics = available_width - statics_width
local empty_space_width = width_for_dynamics - max_dynamics_width
local width_for_gaps = math.min(empty_space_width, size * gaps)
local individual_space_width = spaces > 0 and ((empty_space_width - width_for_gaps) / spaces) or 0
for c, control in ipairs(self.layout) do
if not control.hide then
local sizing, element, scale, ratio = control.sizing, control.element, control.scale, control.ratio
local width, height = 0, 0
if sizing == 'space' then
if individual_space_width > 0 then width = individual_space_width end
elseif sizing == 'gap' then
if width_for_gaps > 0 then width = width_for_gaps * (ratio / gaps) end
elseif sizing == 'static' then
height = size * scale
width = height * ratio
elseif sizing == 'dynamic' then
height = size * scale
width = max_dynamics_width < width_for_dynamics
and height * ratio or width_for_dynamics * ((scale * ratio) / dynamic_units)
end
local bx = current_x + width
if element then element:set_coordinates(round(current_x), round(self.by - height), bx, self.by) end
current_x = element and bx + spacing or bx
end
end
Elements:update_proximities()
request_render()
end
function Controls:on_dispositions() self:reflow() end
function Controls:on_display() self:update_dimensions() end
function Controls:on_prop_border() self:update_dimensions() end
function Controls:on_prop_title_bar() self:update_dimensions() end
function Controls:on_prop_fullormaxed() self:update_dimensions() end
function Controls:on_timeline_enabled() self:update_dimensions() end
function Controls:destroy_elements()
for _, control in ipairs(self.controls) do
if control.element then control.element:destroy() end
end
end
function Controls:on_options()
self:destroy_elements()
self:init_options()
end
return Controls

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local Element = require('elements/Element')
---@class Curtain : Element
local Curtain = class(Element)
function Curtain:new() return Class.new(self) --[[@as Curtain]] end
function Curtain:init()
Element.init(self, 'curtain', {render_order = 999})
self.opacity = 0
---@type string[]
self.dependents = {}
end
---@param id string
function Curtain:register(id)
self.dependents[#self.dependents + 1] = id
if #self.dependents == 1 then self:tween_property('opacity', self.opacity, 1) end
end
---@param id string
function Curtain:unregister(id)
self.dependents = itable_filter(self.dependents, function(item) return item ~= id end)
if #self.dependents == 0 then self:tween_property('opacity', self.opacity, 0) end
end
function Curtain:render()
if self.opacity == 0 or config.opacity.curtain == 0 then return end
local ass = assdraw.ass_new()
ass:rect(0, 0, display.width, display.height, {
color = config.color.curtain, opacity = config.opacity.curtain * self.opacity,
})
return ass
end
return Curtain

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local Button = require('elements/Button')
---@alias CycleState {value: any; icon: string; active?: boolean}
---@alias CycleButtonProps {prop: string; states: CycleState[]; anchor_id?: string; tooltip?: string}
---@class CycleButton : Button
local CycleButton = class(Button)
---@param id string
---@param props CycleButtonProps
function CycleButton:new(id, props) return Class.new(self, id, props) --[[@as CycleButton]] end
---@param id string
---@param props CycleButtonProps
function CycleButton:init(id, props)
local is_state_prop = itable_index_of({'shuffle'}, props.prop)
self.prop = props.prop
self.states = props.states
Button.init(self, id, props)
self.icon = self.states[1].icon
self.active = self.states[1].active
self.current_state_index = 1
self.on_click = function()
local new_state = self.states[self.current_state_index + 1] or self.states[1]
local new_value = new_state.value
if self.owner then
mp.commandv('script-message-to', self.owner, 'set', self.prop, new_value)
elseif is_state_prop then
if itable_index_of({'yes', 'no'}, new_value) then new_value = new_value == 'yes' end
set_state(self.prop, new_value)
else
mp.set_property(self.prop, new_value)
end
end
local function handle_change(name, value)
value = type(value) == 'boolean' and (value and 'yes' or 'no') or tostring(value or '')
local index = itable_find(self.states, function(state) return state.value == value end)
self.current_state_index = index or 1
self.icon = self.states[self.current_state_index].icon
self.active = self.states[self.current_state_index].active
request_render()
end
local prop_parts = split(self.prop, '@')
if #prop_parts == 2 then -- External prop with a script owner
self.prop, self.owner = prop_parts[1], prop_parts[2]
self['on_external_prop_' .. self.prop] = function(_, value) handle_change(self.prop, value) end
handle_change(self.prop, external[self.prop])
elseif is_state_prop then -- uosc's state props
self['on_prop_' .. self.prop] = function(self, value) handle_change(self.prop, value) end
handle_change(self.prop, state[self.prop])
else
self:observe_mp_property(self.prop, 'string', handle_change)
end
end
return CycleButton

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---@alias ElementProps {enabled?: boolean; render_order?: number; ax?: number; ay?: number; bx?: number; by?: number; ignores_curtain?: boolean; anchor_id?: string;}
-- Base class all elements inherit from.
---@class Element : Class
local Element = class()
---@param id string
---@param props? ElementProps
function Element:init(id, props)
self.id = id
self.render_order = 1
-- `false` means element won't be rendered, or receive events
self.enabled = true
-- Element coordinates
self.ax, self.ay, self.bx, self.by = 0, 0, 0, 0
-- Relative proximity from `0` - mouse outside `proximity_max` range, to `1` - mouse within `proximity_min` range.
self.proximity = 0
-- Raw proximity in pixels.
self.proximity_raw = math.huge
---@type number `0-1` factor to force min visibility. Used for toggling element's permanent visibility.
self.min_visibility = 0
---@type number `0-1` factor to force a visibility value. Used for flashing, fading out, and other animations
self.forced_visibility = nil
---@type boolean Show this element even when curtain is visible.
self.ignores_curtain = false
---@type nil|string ID of an element from which this one should inherit visibility.
self.anchor_id = nil
---@type fun()[] Disposer functions called when element is destroyed.
self._disposers = {}
if props then table_assign(self, props) end
-- Flash timer
self._flash_out_timer = mp.add_timeout(options.flash_duration / 1000, function()
local function getTo() return self.proximity end
local function onTweenEnd() self.forced_visibility = nil end
if self.enabled then
self:tween_property('forced_visibility', 1, getTo, onTweenEnd)
else
onTweenEnd()
end
end)
self._flash_out_timer:kill()
Elements:add(self)
end
function Element:destroy()
for _, disposer in ipairs(self._disposers) do disposer() end
self.destroyed = true
Elements:remove(self)
end
function Element:reset_proximity() self.proximity, self.proximity_raw = 0, math.huge end
---@param ax number
---@param ay number
---@param bx number
---@param by number
function Element:set_coordinates(ax, ay, bx, by)
self.ax, self.ay, self.bx, self.by = ax, ay, bx, by
Elements:update_proximities()
self:maybe('on_coordinates')
end
function Element:update_proximity()
if cursor.hidden then
self:reset_proximity()
else
local range = options.proximity_out - options.proximity_in
self.proximity_raw = get_point_to_rectangle_proximity(cursor, self)
self.proximity = 1 - (clamp(0, self.proximity_raw - options.proximity_in, range) / range)
end
end
function Element:is_persistent()
local persist = config[self.id .. '_persistency']
return persist and (
(persist.audio and state.is_audio)
or (
persist.paused and state.pause
and (not Elements.timeline or not Elements.timeline.pressed or Elements.timeline.pressed.pause)
)
or (persist.video and state.is_video)
or (persist.image and state.is_image)
or (persist.idle and state.is_idle)
or (persist.windowed and not state.fullormaxed)
or (persist.fullscreen and state.fullormaxed)
)
end
-- Decide elements visibility based on proximity and various other factors
function Element:get_visibility()
-- Hide when curtain is visible, unless this elements ignores it
local min_order = (Elements.curtain.opacity > 0 and not self.ignores_curtain) and Elements.curtain.render_order or 0
if self.render_order < min_order then return 0 end
-- Persistency
if self:is_persistent() then return 1 end
-- Forced visibility
if self.forced_visibility then return math.max(self.forced_visibility, self.min_visibility) end
-- Anchor inheritance
-- If anchor returns -1, it means all attached elements should force hide.
local anchor = self.anchor_id and Elements[self.anchor_id]
local anchor_visibility = anchor and anchor:get_visibility() or 0
return anchor_visibility == -1 and 0 or math.max(self.proximity, anchor_visibility, self.min_visibility)
end
-- Call method if it exists
function Element:maybe(name, ...)
if self[name] then return self[name](self, ...) end
end
-- Attach a tweening animation to this element
---@param from number
---@param to number|fun():number
---@param setter fun(value: number)
---@param duration_or_callback? number|fun() Duration in milliseconds or a callback function.
---@param callback? fun() Called either on animation end, or when animation is killed.
function Element:tween(from, to, setter, duration_or_callback, callback)
self:tween_stop()
self._kill_tween = self.enabled and tween(
from, to, setter, duration_or_callback,
function()
self._kill_tween = nil
if callback then callback() end
end
)
end
function Element:is_tweening() return self and self._kill_tween end
function Element:tween_stop() self:maybe('_kill_tween') end
-- Animate an element property between 2 values.
---@param prop string
---@param from number
---@param to number|fun():number
---@param duration_or_callback? number|fun() Duration in milliseconds or a callback function.
---@param callback? fun() Called either on animation end, or when animation is killed.
function Element:tween_property(prop, from, to, duration_or_callback, callback)
self:tween(from, to, function(value) self[prop] = value end, duration_or_callback, callback)
end
---@param name string
function Element:trigger(name, ...)
local result = self:maybe('on_' .. name, ...)
request_render()
return result
end
-- Briefly flashes the element for `options.flash_duration` milliseconds.
-- Useful to visualize changes of volume and timeline when changed via hotkeys.
function Element:flash()
if self.enabled and options.flash_duration > 0 and (self.proximity < 1 or self._flash_out_timer:is_enabled()) then
self:tween_stop()
self.forced_visibility = 1
request_render()
self._flash_out_timer.timeout = options.flash_duration / 1000
self._flash_out_timer:kill()
self._flash_out_timer:resume()
end
end
-- Register disposer to be called when element is destroyed.
---@param disposer fun()
function Element:register_disposer(disposer)
if not itable_index_of(self._disposers, disposer) then
self._disposers[#self._disposers + 1] = disposer
end
end
-- Automatically registers disposer for the passed callback.
---@param event string
---@param callback fun()
function Element:register_mp_event(event, callback)
mp.register_event(event, callback)
self:register_disposer(function() mp.unregister_event(callback) end)
end
-- Automatically registers disposer for the observer.
---@param name string
---@param type_or_callback string|fun(name: string, value: any)
---@param callback_maybe nil|fun(name: string, value: any)
function Element:observe_mp_property(name, type_or_callback, callback_maybe)
local callback = type(type_or_callback) == 'function' and type_or_callback or callback_maybe
local prop_type = type(type_or_callback) == 'string' and type_or_callback or 'native'
mp.observe_property(name, prop_type, callback)
self:register_disposer(function() mp.unobserve_property(callback) end)
end
return Element

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local Elements = {_all = {}}
---@param element Element
function Elements:add(element)
if not element.id then
msg.error('attempt to add element without "id" property')
return
end
if self:has(element.id) then Elements:remove(element.id) end
self._all[#self._all + 1] = element
self[element.id] = element
-- Sort by render order
table.sort(self._all, function(a, b) return a.render_order < b.render_order end)
request_render()
end
function Elements:remove(idOrElement)
if not idOrElement then return end
local id = type(idOrElement) == 'table' and idOrElement.id or idOrElement
local element = Elements[id]
if element then
if not element.destroyed then element:destroy() end
element.enabled = false
self._all = itable_delete_value(self._all, self[id])
self[id] = nil
request_render()
end
end
function Elements:update_proximities()
local curtain_render_order = Elements.curtain.opacity > 0 and Elements.curtain.render_order or 0
local mouse_leave_elements = {}
local mouse_enter_elements = {}
-- Calculates proximities for all elements
for _, element in self:ipairs() do
if element.enabled then
local previous_proximity_raw = element.proximity_raw
-- If curtain is open, we disable all elements set to rendered below it
if not element.ignores_curtain and element.render_order < curtain_render_order then
element:reset_proximity()
else
element:update_proximity()
end
if element.proximity_raw == 0 then
-- Mouse entered element area
if previous_proximity_raw ~= 0 then
mouse_enter_elements[#mouse_enter_elements + 1] = element
end
else
-- Mouse left element area
if previous_proximity_raw == 0 then
mouse_leave_elements[#mouse_leave_elements + 1] = element
end
end
end
end
-- Trigger `mouse_leave` and `mouse_enter` events
for _, element in ipairs(mouse_leave_elements) do element:trigger('mouse_leave') end
for _, element in ipairs(mouse_enter_elements) do element:trigger('mouse_enter') end
end
-- Toggles passed elements' min visibilities between 0 and 1.
---@param ids string[] IDs of elements to peek.
function Elements:toggle(ids)
local has_invisible = itable_find(ids, function(id)
return Elements[id] and Elements[id].enabled and Elements[id]:get_visibility() ~= 1
end)
self:set_min_visibility(has_invisible and 1 or 0, ids)
-- Reset proximities when toggling off. Has to happen after `set_min_visibility`,
-- as that is using proximity as a tween starting point.
if not has_invisible then
for _, id in ipairs(ids) do
if Elements[id] then Elements[id]:reset_proximity() end
end
end
end
-- Set (animate) elements' min visibilities to passed value.
---@param visibility number 0-1 floating point.
---@param ids string[] IDs of elements to peek.
function Elements:set_min_visibility(visibility, ids)
for _, id in ipairs(ids) do
local element = Elements[id]
if element then
local from = math.max(0, element:get_visibility())
element:tween_property('min_visibility', from, visibility)
end
end
end
-- Flash passed elements.
---@param ids string[] IDs of elements to peek.
function Elements:flash(ids)
local elements = itable_filter(self._all, function(element) return itable_has(ids, element.id) end)
for _, element in ipairs(elements) do element:flash() end
-- Special case for 'progress' since it's a state of timeline, not an element
if itable_has(ids, 'progress') and not itable_has(ids, 'timeline') then
Elements:maybe('timeline', 'flash_progress')
end
end
---@param name string Event name.
function Elements:trigger(name, ...)
for _, element in self:ipairs() do element:trigger(name, ...) end
end
-- Trigger two events, `name` and `global_name`, depending on element-cursor proximity.
-- Disabled elements don't receive these events.
---@param name string Event name.
function Elements:proximity_trigger(name, ...)
for i = #self._all, 1, -1 do
local element = self._all[i]
if element.enabled then
if element.proximity_raw == 0 then
if element:trigger(name, ...) == 'stop_propagation' then break end
end
if element:trigger('global_' .. name, ...) == 'stop_propagation' then break end
end
end
end
-- Returns a property of an element with a passed `id` if it exists, with an optional fallback.
---@param id string
---@param prop string
---@param fallback any
function Elements:v(id, prop, fallback)
if self[id] and self[id].enabled and self[id][prop] ~= nil then return self[id][prop] end
return fallback
end
-- Calls a method on an element with passed `id` if it exists.
---@param id string
---@param method string
function Elements:maybe(id, method, ...)
if self[id] then return self[id]:maybe(method, ...) end
end
function Elements:has(id) return self[id] ~= nil end
function Elements:ipairs() return ipairs(self._all) end
return Elements

1408
mpv/scripts/uosc/elements/Menu.lua Executable file

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local Element = require('elements/Element')
---@class PauseIndicator : Element
local PauseIndicator = class(Element)
function PauseIndicator:new() return Class.new(self) --[[@as PauseIndicator]] end
function PauseIndicator:init()
Element.init(self, 'pause_indicator', {render_order = 3})
self.ignores_curtain = true
self.paused = state.pause
self.opacity = 0
self.fadeout = false
self:init_options()
end
function PauseIndicator:init_options()
self.base_icon_opacity = options.pause_indicator == 'flash' and 1 or 0.8
self.type = options.pause_indicator
self:on_prop_pause()
end
function PauseIndicator:flash()
-- Can't wait for pause property event listener to set this, because when this is used inside a binding like:
-- cycle pause; script-binding uosc/flash-pause-indicator
-- The pause event is not fired fast enough, and indicator starts rendering with old icon.
self.paused = mp.get_property_native('pause')
self.fadeout, self.opacity = false, 1
self:tween_property('opacity', 1, 0, 300)
end
-- Decides whether static indicator should be visible or not.
function PauseIndicator:decide()
self.paused = mp.get_property_native('pause') -- see flash() for why this line is necessary
self.fadeout, self.opacity = self.paused, self.paused and 1 or 0
request_render()
-- Workaround for an mpv race condition bug during pause on windows builds, which causes osd updates to be ignored.
-- .03 was still loosing renders, .04 was fine, but to be safe I added 10ms more
mp.add_timeout(.05, function() osd:update() end)
end
function PauseIndicator:on_prop_pause()
if Elements:v('timeline', 'pressed') then return end
if options.pause_indicator == 'flash' then
if self.paused ~= state.pause then self:flash() end
elseif options.pause_indicator == 'static' then
self:decide()
end
end
function PauseIndicator:on_options()
self:init_options()
if self.type == 'flash' then self.opacity = 0 end
end
function PauseIndicator:render()
if self.opacity == 0 then return end
local ass = assdraw.ass_new()
-- Background fadeout
if self.fadeout then
ass:rect(0, 0, display.width, display.height, {color = bg, opacity = self.opacity * 0.3})
end
-- Icon
local size = round(math.min(display.width, display.height) * (self.fadeout and 0.20 or 0.15))
size = size + size * (1 - self.opacity)
if self.paused then
ass:icon(display.width / 2, display.height / 2, size, 'pause',
{border = 1, opacity = self.base_icon_opacity * self.opacity}
)
else
ass:icon(display.width / 2, display.height / 2, size * 1.2, 'play_arrow',
{border = 1, opacity = self.base_icon_opacity * self.opacity}
)
end
return ass
end
return PauseIndicator

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local Element = require('elements/Element')
---@alias Dragging { start_time: number; start_x: number; distance: number; speed_distance: number; start_speed: number; }
---@class Speed : Element
local Speed = class(Element)
---@param props? ElementProps
function Speed:new(props) return Class.new(self, props) --[[@as Speed]] end
function Speed:init(props)
Element.init(self, 'speed', props)
self.width = 0
self.height = 0
self.notches = 10
self.notch_every = 0.1
---@type number
self.notch_spacing = nil
---@type number
self.font_size = nil
---@type Dragging|nil
self.dragging = nil
end
function Speed:on_coordinates()
self.height, self.width = self.by - self.ay, self.bx - self.ax
self.notch_spacing = self.width / (self.notches + 1)
self.font_size = round(self.height * 0.48 * options.font_scale)
end
function Speed:on_options() self:on_coordinates() end
function Speed:speed_step(speed, up)
if options.speed_step_is_factor then
if up then
return speed * options.speed_step
else
return speed * 1 / options.speed_step
end
else
if up then
return speed + options.speed_step
else
return speed - options.speed_step
end
end
end
function Speed:handle_cursor_down()
self:tween_stop() -- Stop and cleanup possible ongoing animations
self.dragging = {
start_time = mp.get_time(),
start_x = cursor.x,
distance = 0,
speed_distance = 0,
start_speed = state.speed,
}
end
function Speed:on_global_mouse_move()
if not self.dragging then return end
self.dragging.distance = cursor.x - self.dragging.start_x
self.dragging.speed_distance = (-self.dragging.distance / self.notch_spacing * self.notch_every)
local speed_current = state.speed
local speed_drag_current = self.dragging.start_speed + self.dragging.speed_distance
speed_drag_current = clamp(0.01, speed_drag_current, 100)
local drag_dir_up = speed_drag_current > speed_current
local speed_step_next = speed_current
local speed_drag_diff = math.abs(speed_drag_current - speed_current)
while math.abs(speed_step_next - speed_current) < speed_drag_diff do
speed_step_next = self:speed_step(speed_step_next, drag_dir_up)
end
local speed_step_prev = self:speed_step(speed_step_next, not drag_dir_up)
local speed_new = speed_step_prev
local speed_next_diff = math.abs(speed_drag_current - speed_step_next)
local speed_prev_diff = math.abs(speed_drag_current - speed_step_prev)
if speed_next_diff < speed_prev_diff then
speed_new = speed_step_next
end
if speed_new ~= speed_current then
mp.set_property_native('speed', speed_new)
end
end
function Speed:handle_cursor_up()
self.dragging = nil
request_render()
end
function Speed:on_global_mouse_leave()
self.dragging = nil
request_render()
end
function Speed:handle_wheel_up() mp.set_property_native('speed', self:speed_step(state.speed, true)) end
function Speed:handle_wheel_down() mp.set_property_native('speed', self:speed_step(state.speed, false)) end
function Speed:render()
local visibility = self:get_visibility()
local opacity = self.dragging and 1 or visibility
if opacity <= 0 then return end
cursor:zone('primary_down', self, function()
self:handle_cursor_down()
cursor:once('primary_up', function() self:handle_cursor_up() end)
end)
cursor:zone('secondary_click', self, function() mp.set_property_native('speed', 1) end)
cursor:zone('wheel_down', self, function() self:handle_wheel_down() end)
cursor:zone('wheel_up', self, function() self:handle_wheel_up() end)
local ass = assdraw.ass_new()
-- Background
ass:rect(self.ax, self.ay, self.bx, self.by, {
color = bg, radius = state.radius, opacity = opacity * config.opacity.speed,
})
-- Coordinates
local ax, ay = self.ax, self.ay
local bx, by = self.bx, ay + self.height
local half_width = (self.width / 2)
local half_x = ax + half_width
-- Notches
local speed_at_center = state.speed
if self.dragging then
speed_at_center = self.dragging.start_speed + self.dragging.speed_distance
speed_at_center = clamp(0.01, speed_at_center, 100)
end
local nearest_notch_speed = round(speed_at_center / self.notch_every) * self.notch_every
local nearest_notch_x = half_x + (((nearest_notch_speed - speed_at_center) / self.notch_every) * self.notch_spacing)
local guide_size = math.floor(self.height / 7.5)
local notch_by = by - guide_size
local notch_ay_big = ay + round(self.font_size * 1.1)
local notch_ay_medium = notch_ay_big + ((notch_by - notch_ay_big) * 0.2)
local notch_ay_small = notch_ay_big + ((notch_by - notch_ay_big) * 0.4)
local from_to_index = math.floor(self.notches / 2)
for i = -from_to_index, from_to_index do
local notch_speed = nearest_notch_speed + (i * self.notch_every)
if notch_speed >= 0 and notch_speed <= 100 then
local notch_x = nearest_notch_x + (i * self.notch_spacing)
local notch_thickness = 1
local notch_ay = notch_ay_small
if (notch_speed % (self.notch_every * 10)) < 0.00000001 then
notch_ay = notch_ay_big
notch_thickness = 1.5
elseif (notch_speed % (self.notch_every * 5)) < 0.00000001 then
notch_ay = notch_ay_medium
end
ass:rect(notch_x - notch_thickness, notch_ay, notch_x + notch_thickness, notch_by, {
color = fg,
border = 1,
border_color = bg,
opacity = math.min(1.2 - (math.abs((notch_x - ax - half_width) / half_width)), 1) * opacity,
})
end
end
-- Center guide
ass:new_event()
ass:append('{\\rDefault\\an7\\blur0\\bord1\\shad0\\1c&H' .. fg .. '\\3c&H' .. bg .. '}')
ass:opacity(opacity)
ass:pos(0, 0)
ass:draw_start()
ass:move_to(half_x, by - 2 - guide_size)
ass:line_to(half_x + guide_size, by - 2)
ass:line_to(half_x - guide_size, by - 2)
ass:draw_stop()
-- Speed value
local speed_text = (round(state.speed * 100) / 100) .. 'x'
ass:txt(half_x, ay + (notch_ay_big - ay) / 2, 5, speed_text, {
size = self.font_size,
color = bgt,
border = options.text_border * state.scale,
border_color = bg,
opacity = opacity,
})
return ass
end
return Speed

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local Element = require('elements/Element')
---@class Timeline : Element
local Timeline = class(Element)
function Timeline:new() return Class.new(self) --[[@as Timeline]] end
function Timeline:init()
Element.init(self, 'timeline', {render_order = 5})
---@type false|{pause: boolean, distance: number, last: {x: number, y: number}}
self.pressed = false
self.obstructed = false
self.size = 0
self.progress_size = 0
self.min_progress_size = 0 -- used for `flash-progress`
self.font_size = 0
self.top_border = 0
self.line_width = 0
self.progress_line_width = 0
self.is_hovered = false
self.has_thumbnail = false
self:decide_progress_size()
self:update_dimensions()
-- Release any dragging when file gets unloaded
self:register_mp_event('end-file', function() self.pressed = false end)
end
function Timeline:get_visibility()
return math.max(Elements:maybe('controls', 'get_visibility') or 0, Element.get_visibility(self))
end
function Timeline:decide_enabled()
local previous = self.enabled
self.enabled = not self.obstructed and state.duration ~= nil and state.duration > 0 and state.time ~= nil
if self.enabled ~= previous then Elements:trigger('timeline_enabled', self.enabled) end
end
function Timeline:get_effective_size()
if Elements:v('speed', 'dragging') then return self.size end
local progress_size = math.max(self.min_progress_size, self.progress_size)
return progress_size + math.ceil((self.size - self.progress_size) * self:get_visibility())
end
function Timeline:get_is_hovered() return self.enabled and self.is_hovered end
function Timeline:update_dimensions()
self.size = round(options.timeline_size * state.scale)
self.top_border = round(options.timeline_border * state.scale)
self.line_width = round(options.timeline_line_width * state.scale)
self.progress_line_width = round(options.progress_line_width * state.scale)
self.font_size = math.floor(math.min((self.size + 60 * state.scale) * 0.2, self.size * 0.96) * options.font_scale)
local window_border_size = Elements:v('window_border', 'size', 0)
self.ax = window_border_size
self.ay = display.height - window_border_size - self.size - self.top_border
self.bx = display.width - window_border_size
self.by = display.height - window_border_size
self.width = self.bx - self.ax
self.chapter_size = math.max((self.by - self.ay) / 10, 3)
self.chapter_size_hover = self.chapter_size * 2
-- Disable if not enough space
local available_space = display.height - window_border_size * 2 - Elements:v('top_bar', 'size', 0)
self.obstructed = available_space < self.size + 10
self:decide_enabled()
end
function Timeline:decide_progress_size()
local show = options.progress == 'always'
or (options.progress == 'fullscreen' and state.fullormaxed)
or (options.progress == 'windowed' and not state.fullormaxed)
self.progress_size = show and options.progress_size or 0
end
function Timeline:toggle_progress()
local current = self.progress_size
self:tween_property('progress_size', current, current > 0 and 0 or options.progress_size)
request_render()
end
function Timeline:flash_progress()
if self.enabled and options.flash_duration > 0 then
if not self._flash_progress_timer then
self._flash_progress_timer = mp.add_timeout(options.flash_duration / 1000, function()
self:tween_property('min_progress_size', options.progress_size, 0)
end)
self._flash_progress_timer:kill()
end
self:tween_stop()
self.min_progress_size = options.progress_size
request_render()
self._flash_progress_timer.timeout = options.flash_duration / 1000
self._flash_progress_timer:kill()
self._flash_progress_timer:resume()
end
end
function Timeline:get_time_at_x(x)
local line_width = (options.timeline_style == 'line' and self.line_width - 1 or 0)
local time_width = self.width - line_width - 1
local fax = (time_width) * state.time / state.duration
local fbx = fax + line_width
-- time starts 0.5 pixels in
x = x - self.ax - 0.5
if x > fbx then
x = x - line_width
elseif x > fax then
x = fax
end
local progress = clamp(0, x / time_width, 1)
return state.duration * progress
end
---@param fast? boolean
function Timeline:set_from_cursor(fast)
if state.time and state.duration then
mp.commandv('seek', self:get_time_at_x(cursor.x), fast and 'absolute+keyframes' or 'absolute+exact')
end
end
function Timeline:clear_thumbnail()
mp.commandv('script-message-to', 'thumbfast', 'clear')
self.has_thumbnail = false
end
function Timeline:handle_cursor_down()
self.pressed = {pause = state.pause, distance = 0, last = {x = cursor.x, y = cursor.y}}
mp.set_property_native('pause', true)
self:set_from_cursor()
end
function Timeline:on_prop_duration() self:decide_enabled() end
function Timeline:on_prop_time() self:decide_enabled() end
function Timeline:on_prop_border() self:update_dimensions() end
function Timeline:on_prop_title_bar() self:update_dimensions() end
function Timeline:on_prop_fullormaxed()
self:decide_progress_size()
self:update_dimensions()
end
function Timeline:on_display() self:update_dimensions() end
function Timeline:on_options()
self:decide_progress_size()
self:update_dimensions()
end
function Timeline:handle_cursor_up()
if self.pressed then
mp.set_property_native('pause', self.pressed.pause)
self.pressed = false
end
end
function Timeline:on_global_mouse_leave()
self.pressed = false
end
function Timeline:on_global_mouse_move()
if self.pressed then
self.pressed.distance = self.pressed.distance + get_point_to_point_proximity(self.pressed.last, cursor)
self.pressed.last.x, self.pressed.last.y = cursor.x, cursor.y
if state.is_video and math.abs(cursor:get_velocity().x) / self.width * state.duration > 30 then
self:set_from_cursor(true)
else
self:set_from_cursor()
end
end
end
function Timeline:handle_wheel_up() mp.commandv('seek', options.timeline_step) end
function Timeline:handle_wheel_down() mp.commandv('seek', -options.timeline_step) end
function Timeline:render()
if self.size == 0 then return end
local size = self:get_effective_size()
local visibility = self:get_visibility()
self.is_hovered = false
if size < 1 then
if self.has_thumbnail then self:clear_thumbnail() end
return
end
if self.proximity_raw == 0 then
self.is_hovered = true
end
if visibility > 0 then
cursor:zone('primary_down', self, function()
self:handle_cursor_down()
cursor:once('primary_up', function() self:handle_cursor_up() end)
end)
cursor:zone('wheel_down', self, function() self:handle_wheel_down() end)
cursor:zone('wheel_up', self, function() self:handle_wheel_up() end)
end
local ass = assdraw.ass_new()
local progress_size = math.max(self.min_progress_size, self.progress_size)
-- Text opacity rapidly drops to 0 just before it starts overflowing, or before it reaches progress_size
local hide_text_below = math.max(self.font_size * 0.8, progress_size * 2)
local hide_text_ramp = hide_text_below / 2
local text_opacity = clamp(0, size - hide_text_below, hide_text_ramp) / hide_text_ramp
local tooltip_gap = round(2 * state.scale)
local timestamp_gap = tooltip_gap
local spacing = math.max(math.floor((self.size - self.font_size) / 2.5), 4)
local progress = state.time / state.duration
local is_line = options.timeline_style == 'line'
-- Foreground & Background bar coordinates
local bax, bay, bbx, bby = self.ax, self.by - size - self.top_border, self.bx, self.by
local fax, fay, fbx, fby = 0, bay + self.top_border, 0, bby
local fcy = fay + (size / 2)
local line_width = 0
if is_line then
local minimized_fraction = 1 - math.min((size - progress_size) / ((self.size - progress_size) / 8), 1)
local progress_delta = progress_size > 0 and self.progress_line_width - self.line_width or 0
line_width = self.line_width + (progress_delta * minimized_fraction)
fax = bax + (self.width - line_width) * progress
fbx = fax + line_width
line_width = line_width - 1
else
fax, fbx = bax, bax + self.width * progress
end
local foreground_size = fby - fay
local foreground_coordinates = round(fax) .. ',' .. fay .. ',' .. round(fbx) .. ',' .. fby -- for clipping
-- time starts 0.5 pixels in
local time_ax = bax + 0.5
local time_width = self.width - line_width - 1
-- time to x: calculates x coordinate so that it never lies inside of the line
local function t2x(time)
local x = time_ax + time_width * time / state.duration
return time <= state.time and x or x + line_width
end
-- Background
ass:new_event()
ass:pos(0, 0)
ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. '}')
ass:opacity(config.opacity.timeline)
ass:draw_start()
ass:rect_cw(bax, bay, fax, bby) --left of progress
ass:rect_cw(fbx, bay, bbx, bby) --right of progress
ass:rect_cw(fax, bay, fbx, fay) --above progress
ass:draw_stop()
-- Progress
ass:rect(fax, fay, fbx, fby, {opacity = config.opacity.position})
-- Uncached ranges
local buffered_playtime = nil
if state.uncached_ranges then
local opts = {size = 80, anchor_y = fby}
local texture_char = visibility > 0 and 'b' or 'a'
local offset = opts.size / (visibility > 0 and 24 or 28)
for _, range in ipairs(state.uncached_ranges) do
if not buffered_playtime and (range[1] > state.time or range[2] > state.time) then
buffered_playtime = (range[1] - state.time) / (state.speed or 1)
end
if options.timeline_cache then
local ax = range[1] < 0.5 and bax or math.floor(t2x(range[1]))
local bx = range[2] > state.duration - 0.5 and bbx or math.ceil(t2x(range[2]))
opts.color, opts.opacity, opts.anchor_x = 'ffffff', 0.4 - (0.2 * visibility), bax
ass:texture(ax, fay, bx, fby, texture_char, opts)
opts.color, opts.opacity, opts.anchor_x = '000000', 0.6 - (0.2 * visibility), bax + offset
ass:texture(ax, fay, bx, fby, texture_char, opts)
end
end
end
-- Custom ranges
for _, chapter_range in ipairs(state.chapter_ranges) do
local rax = chapter_range.start < 0.1 and bax or t2x(chapter_range.start)
local rbx = chapter_range['end'] > state.duration - 0.1 and bbx
or t2x(math.min(chapter_range['end'], state.duration))
ass:rect(rax, fay, rbx, fby, {color = chapter_range.color, opacity = chapter_range.opacity})
end
-- Chapters
local hovered_chapter = nil
if (config.opacity.chapters > 0 and (#state.chapters > 0 or state.ab_loop_a or state.ab_loop_b)) then
local diamond_radius = math.min(math.max(1, foreground_size * 0.8), self.chapter_size)
local diamond_radius_hovered = diamond_radius * 2
local diamond_border = options.timeline_border and math.max(options.timeline_border, 1) or 1
if diamond_radius > 0 then
local function draw_chapter(time, radius)
local chapter_x, chapter_y = t2x(time), fay - 1
ass:new_event()
ass:append(string.format(
'{\\pos(0,0)\\rDefault\\an7\\blur0\\yshad0.01\\bord%f\\1c&H%s\\3c&H%s\\4c&H%s\\1a&H%X&\\3a&H00&\\4a&H00&}',
diamond_border, fg, bg, bg, opacity_to_alpha(config.opacity.chapters)
))
ass:draw_start()
ass:move_to(chapter_x - radius, chapter_y)
ass:line_to(chapter_x, chapter_y - radius)
ass:line_to(chapter_x + radius, chapter_y)
ass:line_to(chapter_x, chapter_y + radius)
ass:draw_stop()
end
if #state.chapters > 0 then
-- Find hovered chapter indicator
local closest_delta = math.huge
if self.proximity_raw < diamond_radius_hovered then
for i, chapter in ipairs(state.chapters) do
local chapter_x, chapter_y = t2x(chapter.time), fay - 1
local cursor_chapter_delta = math.sqrt((cursor.x - chapter_x) ^ 2 + (cursor.y - chapter_y) ^ 2)
if cursor_chapter_delta <= diamond_radius_hovered and cursor_chapter_delta < closest_delta then
hovered_chapter, closest_delta = chapter, cursor_chapter_delta
self.is_hovered = true
end
end
end
for i, chapter in ipairs(state.chapters) do
if chapter ~= hovered_chapter then draw_chapter(chapter.time, diamond_radius) end
local circle = {point = {x = t2x(chapter.time), y = fay - 1}, r = diamond_radius_hovered}
if visibility > 0 then
cursor:zone('primary_down', circle, function()
mp.commandv('seek', chapter.time, 'absolute+exact')
end)
end
end
-- Render hovered chapter above others
if hovered_chapter then
draw_chapter(hovered_chapter.time, diamond_radius_hovered)
timestamp_gap = tooltip_gap + round(diamond_radius_hovered)
else
timestamp_gap = tooltip_gap + round(diamond_radius)
end
end
-- A-B loop indicators
local has_a, has_b = state.ab_loop_a and state.ab_loop_a >= 0, state.ab_loop_b and state.ab_loop_b > 0
local ab_radius = round(math.min(math.max(8, foreground_size * 0.25), foreground_size))
---@param time number
---@param kind 'a'|'b'
local function draw_ab_indicator(time, kind)
local x = t2x(time)
ass:new_event()
ass:append(string.format(
'{\\pos(0,0)\\rDefault\\an7\\blur0\\yshad0.01\\bord%f\\1c&H%s\\3c&H%s\\4c&H%s\\1a&H%X&\\3a&H00&\\4a&H00&}',
diamond_border, fg, bg, bg, opacity_to_alpha(config.opacity.chapters)
))
ass:draw_start()
ass:move_to(x, fby - ab_radius)
if kind == 'b' then ass:line_to(x + 3, fby - ab_radius) end
ass:line_to(x + (kind == 'a' and 0 or ab_radius), fby)
ass:line_to(x - (kind == 'b' and 0 or ab_radius), fby)
if kind == 'a' then ass:line_to(x - 3, fby - ab_radius) end
ass:draw_stop()
end
if has_a then draw_ab_indicator(state.ab_loop_a, 'a') end
if has_b then draw_ab_indicator(state.ab_loop_b, 'b') end
end
end
local function draw_timeline_timestamp(x, y, align, timestamp, opts)
opts.color, opts.border_color = fgt, fg
opts.clip = '\\clip(' .. foreground_coordinates .. ')'
local func = options.time_precision > 0 and ass.timestamp or ass.txt
func(ass, x, y, align, timestamp, opts)
opts.color, opts.border_color = bgt, bg
opts.clip = '\\iclip(' .. foreground_coordinates .. ')'
func(ass, x, y, align, timestamp, opts)
end
-- Time values
if text_opacity > 0 then
local time_opts = {size = self.font_size, opacity = text_opacity, border = 2 * state.scale}
-- Upcoming cache time
if buffered_playtime and options.buffered_time_threshold > 0
and buffered_playtime < options.buffered_time_threshold then
local margin = 5 * state.scale
local x, align = fbx + margin, 4
local cache_opts = {
size = self.font_size * 0.8, opacity = text_opacity * 0.6, border = options.text_border * state.scale,
}
local human = round(math.max(buffered_playtime, 0)) .. 's'
local width = text_width(human, cache_opts)
local time_width = timestamp_width(state.time_human, time_opts)
local time_width_end = timestamp_width(state.destination_time_human, time_opts)
local min_x, max_x = bax + spacing + margin + time_width, bbx - spacing - margin - time_width_end
if x < min_x then x = min_x elseif x + width > max_x then x, align = max_x, 6 end
draw_timeline_timestamp(x, fcy, align, human, cache_opts)
end
-- Elapsed time
if state.time_human then
draw_timeline_timestamp(bax + spacing, fcy, 4, state.time_human, time_opts)
end
-- End time
if state.destination_time_human then
draw_timeline_timestamp(bbx - spacing, fcy, 6, state.destination_time_human, time_opts)
end
end
-- Hovered time and chapter
local rendered_thumbnail = false
if (self.proximity_raw == 0 or self.pressed or hovered_chapter) and not Elements:v('speed', 'dragging') then
local cursor_x = hovered_chapter and t2x(hovered_chapter.time) or cursor.x
local hovered_seconds = hovered_chapter and hovered_chapter.time or self:get_time_at_x(cursor.x)
-- Cursor line
-- 0.5 to switch when the pixel is half filled in
local color = ((fax - 0.5) < cursor_x and cursor_x < (fbx + 0.5)) and bg or fg
local ax, ay, bx, by = cursor_x - 0.5, fay, cursor_x + 0.5, fby
ass:rect(ax, ay, bx, by, {color = color, opacity = 0.33})
local tooltip_anchor = {ax = ax, ay = ay - self.top_border, bx = bx, by = by}
-- Timestamp
local opts = {
size = self.font_size, offset = timestamp_gap, margin = tooltip_gap, timestamp = options.time_precision > 0,
}
local hovered_time_human = format_time(hovered_seconds, state.duration)
opts.width_overwrite = timestamp_width(hovered_time_human, opts)
tooltip_anchor = ass:tooltip(tooltip_anchor, hovered_time_human, opts)
-- Thumbnail
if not thumbnail.disabled
and (not self.pressed or self.pressed.distance < 5)
and thumbnail.width ~= 0
and thumbnail.height ~= 0
then
local border = math.ceil(math.max(2, state.radius / 2) * state.scale)
local thumb_x_margin, thumb_y_margin = border + tooltip_gap + bax, border + tooltip_gap
local thumb_width, thumb_height = thumbnail.width, thumbnail.height
local thumb_x = round(clamp(
thumb_x_margin,
cursor_x - thumb_width / 2,
display.width - thumb_width - thumb_x_margin
))
local thumb_y = round(tooltip_anchor.ay - thumb_y_margin - thumb_height)
local ax, ay = (thumb_x - border), (thumb_y - border)
local bx, by = (thumb_x + thumb_width + border), (thumb_y + thumb_height + border)
ass:rect(ax, ay, bx, by, {
color = bg,
border = 1,
opacity = {main = config.opacity.thumbnail, border = 0.08 * config.opacity.thumbnail},
border_color = fg,
radius = state.radius,
})
mp.commandv('script-message-to', 'thumbfast', 'thumb', hovered_seconds, thumb_x, thumb_y)
self.has_thumbnail, rendered_thumbnail = true, true
tooltip_anchor.ay = ay
end
-- Chapter title
if #state.chapters > 0 then
local _, chapter = itable_find(state.chapters, function(c) return hovered_seconds >= c.time end,
#state.chapters, 1)
if chapter and not chapter.is_end_only then
ass:tooltip(tooltip_anchor, chapter.title_wrapped, {
size = self.font_size,
offset = tooltip_gap,
responsive = false,
bold = true,
width_overwrite = chapter.title_wrapped_width * self.font_size,
lines = chapter.title_lines,
margin = tooltip_gap,
})
end
end
end
-- Clear thumbnail
if not rendered_thumbnail and self.has_thumbnail then self:clear_thumbnail() end
return ass
end
return Timeline

View file

@ -0,0 +1,349 @@
local Element = require('elements/Element')
---@alias TopBarButtonProps {icon: string; background: string; anchor_id?: string; command: string|fun()}
---@class TopBarButton : Element
local TopBarButton = class(Element)
---@param id string
---@param props TopBarButtonProps
function TopBarButton:new(id, props) return Class.new(self, id, props) --[[@as TopBarButton]] end
function TopBarButton:init(id, props)
Element.init(self, id, props)
self.anchor_id = 'top_bar'
self.icon = props.icon
self.background = props.background
self.command = props.command
end
function TopBarButton:handle_click()
mp.command(type(self.command) == 'function' and self.command() or self.command)
end
function TopBarButton:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
local ass = assdraw.ass_new()
-- Background on hover
if self.proximity_raw == 0 then
ass:rect(self.ax, self.ay, self.bx, self.by, {color = self.background, opacity = visibility})
end
cursor:zone('primary_click', self, function() self:handle_click() end)
local width, height = self.bx - self.ax, self.by - self.ay
local icon_size = math.min(width, height) * 0.5
ass:icon(self.ax + width / 2, self.ay + height / 2, icon_size, self.icon, {
opacity = visibility, border = options.text_border * state.scale,
})
return ass
end
--[[ TopBar ]]
---@class TopBar : Element
local TopBar = class(Element)
function TopBar:new() return Class.new(self) --[[@as TopBar]] end
function TopBar:init()
Element.init(self, 'top_bar', {render_order = 4})
self.size = 0
self.icon_size, self.spacing, self.font_size, self.title_bx, self.title_by = 1, 1, 1, 1, 1
self.show_alt_title = false
self.main_title, self.alt_title = nil, nil
local function get_maximized_command()
if state.platform == 'windows' then
return state.border
and (state.fullscreen and 'set fullscreen no;cycle window-maximized' or 'cycle window-maximized')
or 'set window-maximized no;cycle fullscreen'
end
return state.fullormaxed and 'set fullscreen no;set window-maximized no' or 'set window-maximized yes'
end
-- Order aligns from right to left
self.buttons = {
TopBarButton:new('tb_close', {
icon = 'close', background = '2311e8', command = 'quit', render_order = self.render_order,
}),
TopBarButton:new('tb_max', {
icon = 'crop_square',
background = '222222',
command = get_maximized_command,
render_order = self.render_order,
}),
TopBarButton:new('tb_min', {
icon = 'minimize',
background = '222222',
command = 'cycle window-minimized',
render_order = self.render_order,
}),
}
self:decide_titles()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:destroy()
for _, button in ipairs(self.buttons) do button:destroy() end
Element.destroy(self)
end
function TopBar:decide_enabled()
if options.top_bar == 'no-border' then
self.enabled = not state.border or state.title_bar == false or state.fullscreen
else
self.enabled = options.top_bar == 'always'
end
self.enabled = self.enabled and (options.top_bar_controls or options.top_bar_title ~= 'no' or state.has_playlist)
for _, element in ipairs(self.buttons) do
element.enabled = self.enabled and options.top_bar_controls
end
end
function TopBar:decide_titles()
self.alt_title = state.alt_title ~= '' and state.alt_title or nil
self.main_title = state.title ~= '' and state.title or nil
if (self.main_title == 'No file') then
self.main_title = t('No file')
end
-- Fall back to alt title if main is empty
if not self.main_title then
self.main_title, self.alt_title = self.alt_title, nil
end
-- Deduplicate the main and alt titles by checking if one completely
-- contains the other, and using only the longer one.
if self.main_title and self.alt_title and not self.show_alt_title then
local longer_title, shorter_title
if #self.main_title < #self.alt_title then
longer_title, shorter_title = self.alt_title, self.main_title
else
longer_title, shorter_title = self.main_title, self.alt_title
end
local escaped_shorter_title = string.gsub(shorter_title --[[@as string]], '[%(%)%.%+%-%*%?%[%]%^%$%%]', '%%%1')
if string.match(longer_title --[[@as string]], escaped_shorter_title) then
self.main_title, self.alt_title = longer_title, nil
end
end
end
function TopBar:update_dimensions()
self.size = round(options.top_bar_size * state.scale)
self.icon_size = round(self.size * 0.5)
self.spacing = math.ceil(self.size * 0.25)
self.font_size = math.floor((self.size - (self.spacing * 2)) * options.font_scale)
self.button_width = round(self.size * 1.15)
local window_border_size = Elements:v('window_border', 'size', 0)
self.ay = window_border_size
self.bx = display.width - window_border_size
self.by = self.size + window_border_size
self.title_bx = self.bx - (options.top_bar_controls and (self.button_width * 3) or 0)
self.ax = (options.top_bar_title ~= 'no' or state.has_playlist) and window_border_size or self.title_bx
local button_bx = self.bx
for _, element in pairs(self.buttons) do
element.ax, element.bx = button_bx - self.button_width, button_bx
element.ay, element.by = self.ay, self.by
button_bx = button_bx - self.button_width
end
end
function TopBar:toggle_title()
if options.top_bar_alt_title_place ~= 'toggle' then return end
self.show_alt_title = not self.show_alt_title
end
function TopBar:on_prop_title() self:decide_titles() end
function TopBar:on_prop_alt_title() self:decide_titles() end
function TopBar:on_prop_border()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_title_bar()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_fullscreen()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_maximized()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_prop_has_playlist()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:on_display() self:update_dimensions() end
function TopBar:on_options()
self:decide_enabled()
self:update_dimensions()
end
function TopBar:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
local ass = assdraw.ass_new()
-- Window title
if state.title or state.has_playlist then
local bg_margin = math.floor((self.size - self.font_size) / 4)
local padding = self.font_size / 2
local spacing = 1
local title_ax = self.ax + bg_margin
local title_ay = self.ay + bg_margin
local max_bx = self.title_bx - self.spacing
-- Playlist position
if state.has_playlist then
local text = state.playlist_pos .. '' .. state.playlist_count
local formatted_text = '{\\b1}' .. state.playlist_pos .. '{\\b0\\fs' .. self.font_size * 0.9 .. '}/'
.. state.playlist_count
local opts = {size = self.font_size, wrap = 2, color = fgt, opacity = visibility}
local rect = {
ax = title_ax,
ay = title_ay,
bx = round(title_ax + text_width(text, opts) + padding * 2),
by = self.by - bg_margin,
}
local opacity = get_point_to_rectangle_proximity(cursor, rect) == 0
and 1 or config.opacity.playlist_position
if opacity > 0 then
ass:rect(rect.ax, rect.ay, rect.bx, rect.by, {
color = fg, opacity = visibility * opacity, radius = state.radius,
})
end
ass:txt(rect.ax + (rect.bx - rect.ax) / 2, rect.ay + (rect.by - rect.ay) / 2, 5, formatted_text, opts)
title_ax = rect.bx + bg_margin
-- Click action
cursor:zone('primary_click', rect, function() mp.command('script-binding uosc/playlist') end)
end
-- Skip rendering titles if there's not enough horizontal space
if max_bx - title_ax > self.font_size * 3 and options.top_bar_title ~= 'no' then
-- Main title
local main_title = self.show_alt_title and self.alt_title or self.main_title
if main_title then
local opts = {
size = self.font_size,
wrap = 2,
color = bgt,
opacity = visibility,
border = options.text_border * state.scale,
border_color = bg,
clip = string.format('\\clip(%d, %d, %d, %d)', self.ax, self.ay, max_bx, self.by),
}
local bx = round(math.min(max_bx, title_ax + text_width(main_title, opts) + padding * 2))
local by = self.by - bg_margin
local title_rect = {ax = title_ax, ay = title_ay, bx = bx, by = by}
if options.top_bar_alt_title_place == 'toggle' then
cursor:zone('primary_click', title_rect, function() self:toggle_title() end)
end
ass:rect(title_rect.ax, title_rect.ay, title_rect.bx, title_rect.by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(title_ax + padding, self.ay + (self.size / 2), 4, main_title, opts)
title_ay = by + spacing
end
-- Alt title
if self.alt_title and options.top_bar_alt_title_place == 'below' then
local font_size = self.font_size * 0.9
local height = font_size * 1.3
local by = title_ay + height
local opts = {
size = font_size,
wrap = 2,
color = bgt,
border = options.text_border * state.scale,
border_color = bg,
opacity = visibility,
}
local bx = round(math.min(max_bx, title_ax + text_width(self.alt_title, opts) + padding * 2))
opts.clip = string.format('\\clip(%d, %d, %d, %d)', title_ax, title_ay, bx, by)
ass:rect(title_ax, title_ay, bx, by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(title_ax + padding, title_ay + height / 2, 4, self.alt_title, opts)
title_ay = by + spacing
end
-- Current chapter
if state.current_chapter then
local padding_half = round(padding / 2)
local font_size = self.font_size * 0.8
local height = font_size * 1.3
local text = '' .. state.current_chapter.index .. ': ' .. state.current_chapter.title
local next_chapter = state.chapters[state.current_chapter.index + 1]
local chapter_end = next_chapter and next_chapter.time or state.duration or 0
local remaining_time = (state.time and state.time or 0) - chapter_end
local remaining_human = format_time(remaining_time, math.abs(remaining_time))
local opts = {
size = font_size,
italic = true,
wrap = 2,
color = bgt,
border = options.text_border * state.scale,
border_color = bg,
opacity = visibility * 0.8,
}
local remaining_width = timestamp_width(remaining_human, opts)
local remaining_box_width = remaining_width + padding_half * 2
-- Title
local rect = {
ax = title_ax,
ay = title_ay,
bx = round(math.min(
max_bx - remaining_box_width - spacing,
title_ax + text_width(text, opts) + padding * 2
)),
by = title_ay + height,
}
opts.clip = string.format('\\clip(%d, %d, %d, %d)', title_ax, title_ay, rect.bx, rect.by)
ass:rect(rect.ax, rect.ay, rect.bx, rect.by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(rect.ax + padding, rect.ay + height / 2, 4, text, opts)
-- Click action
cursor:zone('primary_click', rect, function() mp.command('script-binding uosc/chapters') end)
-- Time
rect.ax = rect.bx + spacing
rect.bx = rect.ax + remaining_box_width
opts.clip = nil
ass:rect(rect.ax, rect.ay, rect.bx, rect.by, {
color = bg, opacity = visibility * config.opacity.title, radius = state.radius,
})
ass:txt(rect.ax + padding_half, rect.ay + height / 2, 4, remaining_human, opts)
title_ay = rect.by + spacing
end
end
self.title_by = title_ay - 1
else
self.title_by = self.ay
end
return ass
end
return TopBar

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local Element = require('elements/Element')
local dots = {'.', '..', '...'}
local function cleanup_output(output)
return tostring(output):gsub('%c*\n%c*', '\n'):match('^[%s%c]*(.-)[%s%c]*$')
end
---@class Updater : Element
local Updater = class(Element)
function Updater:new() return Class.new(self) --[[@as Updater]] end
function Updater:init()
Element.init(self, 'updater', {render_order = 1000})
self.output = nil
self.message = t('Updating uosc')
self.state = 'pending' -- Matches icon name
local config_dir = mp.command_native({'expand-path', '~~/'})
Elements:maybe('curtain', 'register', self.id)
local function handle_result(success, result, error)
if success and result and result.status == 0 then
self.state = 'done'
self.message = t('uosc has been installed. Restart mpv for it to take effect.')
else
self.state = 'error'
self.message = t('An error has occurred.') .. ' ' .. t('See above for clues.')
end
local output = (result.stdout or '') .. '\n' .. (error or result.stderr or '')
if state.platform == 'darwin' then
output =
'Self-updater is known not to work on MacOS.\nIf you know about a solution, please make an issue and share it with us!.\n' ..
output
end
self.output = ass_escape(cleanup_output(output))
request_render()
end
local function update(args)
local env = utils.get_env_list()
env[#env + 1] = 'MPV_CONFIG_DIR=' .. config_dir
mp.command_native_async({
name = 'subprocess',
capture_stderr = true,
capture_stdout = true,
playback_only = false,
args = args,
env = env,
}, handle_result)
end
if state.platform == 'windows' then
local url = 'https://raw.githubusercontent.com/tomasklaen/uosc/HEAD/installers/windows.ps1'
update({'powershell', '-NoProfile', '-Command', 'irm ' .. url .. ' | iex'})
else
-- Detect missing dependencies. We can't just let the process run and
-- report an error, as on snap packages there's no error. Everything
-- either exits with 0, or no helpful output/error message.
local missing = {}
for _, name in ipairs({'curl', 'unzip'}) do
local result = mp.command_native({
name = 'subprocess',
capture_stdout = true,
playback_only = false,
args = {'which', name},
})
local path = cleanup_output(result and result.stdout or '')
if path == '' then
missing[#missing + 1] = name
end
end
if #missing > 0 then
local stderr = 'Missing dependencies: ' .. table.concat(missing, ', ')
if config_dir:match('/snap/') then
stderr = stderr ..
'\nThis is a known error for mpv snap packages.\nYou can still update uosc by entering the Linux install command from uosc\'s readme into your terminal, it just can\'t be done this way.\nIf you know about a solution, please make an issue and share it with us!'
end
handle_result(false, {stderr = stderr})
else
local url = 'https://raw.githubusercontent.com/tomasklaen/uosc/HEAD/installers/unix.sh'
update({'/bin/bash', '-c', 'source <(curl -fsSL ' .. url .. ')'})
end
end
end
function Updater:destroy()
Elements:maybe('curtain', 'unregister', self.id)
Element.destroy(self)
end
function Updater:render()
local ass = assdraw.ass_new()
local text_size = math.min(20 * state.scale, display.height / 20)
local icon_size = text_size * 2
local center_x = round(display.width / 2)
local color = fg
if self.state == 'done' then
color = config.color.success
elseif self.state == 'error' then
color = config.color.error
end
-- Divider
local divider_width = round(math.min(500 * state.scale, display.width * 0.8))
local divider_half, divider_border_half, divider_y = divider_width / 2, round(1 * state.scale), display.height * 0.65
local divider_ay, divider_by = round(divider_y - divider_border_half), round(divider_y + divider_border_half)
ass:rect(center_x - divider_half, divider_ay, center_x - icon_size, divider_by, {
color = color, border = options.text_border * state.scale, border_color = bg, opacity = 0.5,
})
ass:rect(center_x + icon_size, divider_ay, center_x + divider_half, divider_by, {
color = color, border = options.text_border * state.scale, border_color = bg, opacity = 0.5,
})
if self.state == 'pending' then
ass:spinner(center_x, divider_y, icon_size, {
color = fg, border = options.text_border * state.scale, border_color = bg,
})
else
ass:icon(center_x, divider_y, icon_size * 0.8, self.state, {
color = color, border = options.text_border * state.scale, border_color = bg,
})
end
-- Output
local output = self.output or dots[math.ceil((mp.get_time() % 1) * #dots)]
ass:txt(center_x, divider_y - icon_size, 2, output, {
size = text_size, color = fg, border = options.text_border * state.scale, border_color = bg,
})
-- Message
ass:txt(center_x, divider_y + icon_size, 5, self.message, {
size = text_size, bold = true, color = color, border = options.text_border * state.scale, border_color = bg,
})
-- Button
if self.state ~= 'pending' then
-- Background
local button_y = divider_y + icon_size * 1.75
local button_rect = {
ax = round(center_x - icon_size / 2),
ay = round(button_y),
bx = round(center_x + icon_size / 2),
by = round(button_y + icon_size),
}
local is_hovered = get_point_to_rectangle_proximity(cursor, button_rect) == 0
ass:rect(button_rect.ax, button_rect.ay, button_rect.bx, button_rect.by, {
color = fg,
radius = state.radius,
opacity = is_hovered and 1 or 0.5,
})
-- Icon
local x = round(button_rect.ax + (button_rect.bx - button_rect.ax) / 2)
local y = round(button_rect.ay + (button_rect.by - button_rect.ay) / 2)
ass:icon(x, y, icon_size * 0.8, 'close', {color = bg})
cursor:zone('primary_click', button_rect, function() self:destroy() end)
end
return ass
end
return Updater

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local Element = require('elements/Element')
--[[ VolumeSlider ]]
---@class VolumeSlider : Element
local VolumeSlider = class(Element)
---@param props? ElementProps
function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end
function VolumeSlider:init(props)
Element.init(self, 'volume_slider', props)
self.pressed = false
self.nudge_y = 0 -- vertical position where volume overflows 100
self.nudge_size = 0
self.draw_nudge = false
self.spacing = 0
self.border_size = 0
self:update_dimensions()
end
function VolumeSlider:update_dimensions()
self.border_size = math.max(0, round(options.volume_border * state.scale))
end
function VolumeSlider:get_visibility() return Elements.volume:get_visibility(self) end
function VolumeSlider:set_volume(volume)
volume = round(volume / options.volume_step) * options.volume_step
if state.volume == volume then return end
mp.commandv('set', 'volume', clamp(0, volume, state.volume_max))
end
function VolumeSlider:set_from_cursor()
local volume_fraction = (self.by - cursor.y - self.border_size) / (self.by - self.ay - self.border_size)
self:set_volume(volume_fraction * state.volume_max)
end
function VolumeSlider:on_display() self:update_dimensions() end
function VolumeSlider:on_options() self:update_dimensions() end
function VolumeSlider:on_coordinates()
if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end
local width = self.bx - self.ax
self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max))
self.nudge_size = round(width * 0.18)
self.draw_nudge = self.ay < self.nudge_y
self.spacing = round(width * 0.2)
end
function VolumeSlider:on_global_mouse_move()
if self.pressed then self:set_from_cursor() end
end
function VolumeSlider:handle_wheel_up() self:set_volume(state.volume + options.volume_step) end
function VolumeSlider:handle_wheel_down() self:set_volume(state.volume - options.volume_step) end
function VolumeSlider:render()
local visibility = self:get_visibility()
local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by
local width, height = bx - ax, by - ay
if width <= 0 or height <= 0 or visibility <= 0 then return end
cursor:zone('primary_down', self, function()
self.pressed = true
self:set_from_cursor()
cursor:once('primary_up', function() self.pressed = false end)
end)
cursor:zone('wheel_down', self, function() self:handle_wheel_down() end)
cursor:zone('wheel_up', self, function() self:handle_wheel_up() end)
local ass = assdraw.ass_new()
local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -math.huge, self.nudge_size
local volume_y = self.ay + self.border_size +
((height - (self.border_size * 2)) * (1 - math.min(state.volume / state.volume_max, 1)))
-- Draws a rectangle with nudge at requested position
---@param p number Padding from slider edges.
---@param r number Border radius.
---@param cy? number A y coordinate where to clip the path from the bottom.
function create_nudged_path(p, r, cy)
cy = cy or ay + p
local ax, bx, by = ax + p, bx - p, by - p
local d, rh = r * 2, r / 2
local nudge_size = ((QUARTER_PI_SIN * (nudge_size - p)) + p) / QUARTER_PI_SIN
local path = assdraw.ass_new()
path:move_to(bx - r, by)
path:line_to(ax + r, by)
if cy > by - d then
local subtracted_radius = (d - (cy - (by - d))) / 2
local xbd = (r - subtracted_radius * 1.35) -- x bezier delta
path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy)
path:line_to(bx - r, cy)
path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by)
else
path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r)
local nudge_bottom_y = nudge_y + nudge_size
if cy + rh <= nudge_bottom_y then
path:line_to(ax, nudge_bottom_y)
if cy <= nudge_y then
path:line_to((ax + nudge_size), nudge_y)
local nudge_top_y = nudge_y - nudge_size
if cy <= nudge_top_y then
local r, rh = r, rh
if cy > nudge_top_y - r then
r = nudge_top_y - cy
rh = r / 2
end
path:line_to(ax, nudge_top_y)
path:line_to(ax, cy + r)
path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
path:line_to(bx - r, cy)
path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
path:line_to(bx, nudge_top_y)
else
local triangle_side = cy - nudge_top_y
path:line_to((ax + triangle_side), cy)
path:line_to((bx - triangle_side), cy)
end
path:line_to((bx - nudge_size), nudge_y)
else
local triangle_side = nudge_bottom_y - cy
path:line_to((ax + triangle_side), cy)
path:line_to((bx - triangle_side), cy)
end
path:line_to(bx, nudge_bottom_y)
else
path:line_to(ax, cy + r)
path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
path:line_to(bx - r, cy)
path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
end
path:line_to(bx, by - r)
path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by)
end
return path
end
-- BG & FG paths
local bg_path = create_nudged_path(0, state.radius + self.border_size)
local fg_path = create_nudged_path(self.border_size, state.radius, volume_y)
-- Background
ass:new_event()
ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg ..
'\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}')
ass:opacity(config.opacity.slider, visibility)
ass:pos(0, 0)
ass:draw_start()
ass:append(bg_path.text)
ass:draw_stop()
-- Foreground
ass:new_event()
ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}')
ass:opacity(config.opacity.slider_gauge, visibility)
ass:pos(0, 0)
ass:draw_start()
ass:append(fg_path.text)
ass:draw_stop()
-- Current volume value
local volume_string = tostring(round(state.volume * 10) / 10)
local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale)
if volume_y < self.by - self.spacing then
ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
size = font_size,
color = fgt,
opacity = visibility,
clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
})
end
if volume_y > self.by - self.spacing - font_size then
ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
size = font_size,
color = bgt,
opacity = visibility,
clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
})
end
-- Disabled stripes for no audio
if not state.has_audio then
local fg_100_path = create_nudged_path(self.border_size, state.radius)
local texture_opts = {
size = 200,
color = 'ffffff',
opacity = visibility * 0.1,
anchor_x = ax,
clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')',
}
ass:texture(ax, ay, bx, by, 'a', texture_opts)
texture_opts.color = '000000'
texture_opts.anchor_x = ax + texture_opts.size / 28
ass:texture(ax, ay, bx, by, 'a', texture_opts)
end
return ass
end
--[[ Volume ]]
---@class Volume : Element
local Volume = class(Element)
function Volume:new() return Class.new(self) --[[@as Volume]] end
function Volume:init()
Element.init(self, 'volume', {render_order = 7})
self.size = 0
self.mute_ay = 0
self.slider = VolumeSlider:new({anchor_id = 'volume', render_order = self.render_order})
self:update_dimensions()
end
function Volume:destroy()
self.slider:destroy()
Element.destroy(self)
end
function Volume:get_visibility()
return self.slider.pressed and 1 or Elements:maybe('timeline', 'get_is_hovered') and -1
or Element.get_visibility(self)
end
function Volume:update_dimensions()
self.size = round(options.volume_size * state.scale)
local min_y = Elements:v('top_bar', 'by') or Elements:v('window_border', 'size', 0)
local max_y = Elements:v('controls', 'ay') or Elements:v('timeline', 'ay')
or display.height - Elements:v('window_border', 'size', 0)
local available_height = max_y - min_y
local max_height = available_height * 0.8
local height = round(math.min(self.size * 8, max_height))
self.enabled = height > self.size * 2 -- don't render if too small
local margin = (self.size / 2) + Elements:v('window_border', 'size', 0)
self.ax = round(options.volume == 'left' and margin or display.width - margin - self.size)
self.ay = min_y + round((available_height - height) / 2)
self.bx = round(self.ax + self.size)
self.by = round(self.ay + height)
self.mute_ay = self.by - self.size
self.slider.enabled = self.enabled
self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute_ay)
end
function Volume:on_display() self:update_dimensions() end
function Volume:on_prop_border() self:update_dimensions() end
function Volume:on_prop_title_bar() self:update_dimensions() end
function Volume:on_controls_reflow() self:update_dimensions() end
function Volume:on_options() self:update_dimensions() end
function Volume:render()
local visibility = self:get_visibility()
if visibility <= 0 then return end
-- Reset volume on secondary click
cursor:zone('secondary_click', self, function()
mp.set_property_native('mute', false)
mp.set_property_native('volume', 100)
end)
-- Mute button
local mute_rect = {ax = self.ax, ay = self.mute_ay, bx = self.bx, by = self.by}
cursor:zone('primary_click', mute_rect, function() mp.commandv('cycle', 'mute') end)
local ass = assdraw.ass_new()
local width_half = (mute_rect.bx - mute_rect.ax) / 2
local height_half = (mute_rect.by - mute_rect.ay) / 2
local icon_size = math.min(width_half, height_half) * 1.5
local icon_name, horizontal_shift = 'volume_up', 0
if state.mute then
icon_name = 'volume_off'
elseif state.volume <= 0 then
icon_name, horizontal_shift = 'volume_mute', height_half * 0.25
elseif state.volume <= 60 then
icon_name, horizontal_shift = 'volume_down', height_half * 0.125
end
local underlay_opacity = {main = visibility * 0.3, border = visibility}
ass:icon(mute_rect.ax + width_half, mute_rect.ay + height_half, icon_size, 'volume_up',
{border = options.text_border * state.scale, opacity = underlay_opacity, align = 5}
)
ass:icon(mute_rect.ax + width_half - horizontal_shift, mute_rect.ay + height_half, icon_size, icon_name,
{opacity = visibility, align = 5}
)
return ass
end
return Volume

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local Element = require('elements/Element')
---@class WindowBorder : Element
local WindowBorder = class(Element)
function WindowBorder:new() return Class.new(self) --[[@as WindowBorder]] end
function WindowBorder:init()
Element.init(self, 'window_border', {render_order = 9999})
self.size = 0
self:decide_enabled()
end
function WindowBorder:decide_enabled()
self.enabled = options.window_border_size > 0 and not state.fullormaxed and not state.border
self.size = self.enabled and round(options.window_border_size * state.scale) or 0
end
function WindowBorder:on_prop_border() self:decide_enabled() end
function WindowBorder:on_prop_title_bar() self:decide_enabled() end
function WindowBorder:on_prop_fullormaxed() self:decide_enabled() end
function WindowBorder:on_options() self:decide_enabled() end
function WindowBorder:render()
if self.size > 0 then
local ass = assdraw.ass_new()
local clip = '\\iclip(' .. self.size .. ',' .. self.size .. ',' ..
(display.width - self.size) .. ',' .. (display.height - self.size) .. ')'
ass:rect(0, 0, display.width + 1, display.height + 1, {
color = bg, clip = clip, opacity = config.opacity.border,
})
return ass
end
end
return WindowBorder