94 lines
No EOL
4.9 KiB
HTML
94 lines
No EOL
4.9 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, height=device-height">
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<meta name="description" content="">
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<meta name="author" content="BuyMyMojo">
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<meta name="keywords" content="BuyMyMojo, mojo, ">
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<title>DLSS repo</title>
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<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
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<link rel="manifest" href="/site.webmanifest">
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<link rel="stylesheet" href="./node_modules/nes.css/css/nes.min.css">
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<link rel="stylesheet" href="./node_modules/hint.css/hint.min.css">
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<link rel="stylesheet" href="./bmm.css">
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
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</head>
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<body>
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<!-- Include quicklink from dist -->
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<script src="./node_modules/quicklink/dist/quicklink.umd.js"></script>
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<!-- Initialize (you can do this whenever you want) -->
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<script>
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window.addEventListener('load', () => {
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quicklink.listen();
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});
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</script>
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<!-- Main body of page -->
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<div class="nes-container is-dark with-title full-page">
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<p class="title"><a href="/"> home </a> - <a href="/about.html"> about </a> - <a href="/dlss.html"> DLSS </a></p>
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<div class="nes-container is-rounded is-dark center-text">
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<h1>DLSS</h1>
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<picture>
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<source type="image/jxl" srcset="./images/jpegXL/nvidia-rtx.jxl" style="width: 15%;">
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<source type="image/webp" srcset="./images/webp/nvidia-rtx.webp" style="width: 15%;">
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<img src="./images/png/nvidia-rtx.png" alt="Cyberpunk 2077 screenshot" style="width: 15%;">
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</picture>
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<br>
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<p>
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There are a lot of versions of dlss out in the wild.<br>
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I'm going to compile as many versions of dlss here as I can,<br>
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it's fun to compare them and see a timeline of the evolution of this tech.
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</p><br>
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<p>
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Bellow is a bunch of buttons that will let you download the nvngx_dlss.dll file<br>
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for each version of dlss I have. To use them just replace the dll file in your game<br>
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files with the same name and it will work right away.
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</p><br>
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<div class="nes-container is-rounded is-dark center-text">
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<h2>Downloads:</h2><br>
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<table style="width:100%">
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<tr>
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<th><form method="get" action="./dlss/2.2.9.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-success">2.2.9.0 (Latest)</button></form></th>
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<th><form method="get" action="./dlss/2.2.6.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-primary">2.2.6.0</button></form></th>
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<th><form method="get" action="./dlss/2.1.66.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-primary">2.1.66.0</button></form></th>
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</tr>
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<tr>
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<th><h4>UE4 plugin</h4></th>
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<th><h4>R6S</h4></th>
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<th><h4>Doom Eternal</h4></th>
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</tr>
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<tr>
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<th><form method="get" action="./dlss/2.1.63.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-primary">2.1.63.0</button></form></th>
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<th><form method="get" action="./dlss/2.1.39.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-primary">2.1.39.0</button></form></th>
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<th><form method="get" action="./dlss/2.1.29.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-primary">2.1.29.0</button></form></th>
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</tr>
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<tr>
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<th><h4>No Man's Sky</h4></th>
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<th><h4>Cyberpunk/Ghostrunner</h4></th>
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<th><h4>3D mark</h4></th>
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</tr>
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<tr>
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<th><form method="get" action="./dlss/2.1.19.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-primary">2.1.19.0</button></form></th>
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<th><form method="get" action="./dlss/2.1.16.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-primary">2.1.16.0</button></form></th>
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<th><form method="get" action="./dlss/1.0.9.0/nvngx_dlss.dll"><button type="submit" class="nes-btn is-error">1.0.9.0</button></form></th>
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</tr>
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<tr>
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<th><h4>Death stranding</h4></th>
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<th><h4>Minecraft win10</h4></th>
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<th><h4>3D mark</h4></th>
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</tr>
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</table>
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</div>
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</div>
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</div>
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</body>
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</html> |