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node_modules/mux.js/lib/utils/stream.js
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node_modules/mux.js/lib/utils/stream.js
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/**
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* mux.js
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*
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* Copyright (c) Brightcove
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* Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE
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*
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* A lightweight readable stream implemention that handles event dispatching.
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* Objects that inherit from streams should call init in their constructors.
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*/
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'use strict';
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var Stream = function() {
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this.init = function() {
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var listeners = {};
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/**
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* Add a listener for a specified event type.
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* @param type {string} the event name
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* @param listener {function} the callback to be invoked when an event of
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* the specified type occurs
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*/
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this.on = function(type, listener) {
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if (!listeners[type]) {
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listeners[type] = [];
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}
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listeners[type] = listeners[type].concat(listener);
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};
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/**
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* Remove a listener for a specified event type.
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* @param type {string} the event name
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* @param listener {function} a function previously registered for this
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* type of event through `on`
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*/
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this.off = function(type, listener) {
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var index;
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if (!listeners[type]) {
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return false;
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}
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index = listeners[type].indexOf(listener);
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listeners[type] = listeners[type].slice();
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listeners[type].splice(index, 1);
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return index > -1;
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};
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/**
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* Trigger an event of the specified type on this stream. Any additional
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* arguments to this function are passed as parameters to event listeners.
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* @param type {string} the event name
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*/
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this.trigger = function(type) {
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var callbacks, i, length, args;
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callbacks = listeners[type];
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if (!callbacks) {
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return;
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}
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// Slicing the arguments on every invocation of this method
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// can add a significant amount of overhead. Avoid the
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// intermediate object creation for the common case of a
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// single callback argument
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if (arguments.length === 2) {
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length = callbacks.length;
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for (i = 0; i < length; ++i) {
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callbacks[i].call(this, arguments[1]);
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}
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} else {
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args = [];
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i = arguments.length;
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for (i = 1; i < arguments.length; ++i) {
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args.push(arguments[i]);
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}
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length = callbacks.length;
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for (i = 0; i < length; ++i) {
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callbacks[i].apply(this, args);
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}
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}
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};
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/**
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* Destroys the stream and cleans up.
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*/
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this.dispose = function() {
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listeners = {};
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};
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};
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};
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/**
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* Forwards all `data` events on this stream to the destination stream. The
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* destination stream should provide a method `push` to receive the data
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* events as they arrive.
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* @param destination {stream} the stream that will receive all `data` events
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* @param autoFlush {boolean} if false, we will not call `flush` on the destination
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* when the current stream emits a 'done' event
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* @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options
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*/
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Stream.prototype.pipe = function(destination) {
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this.on('data', function(data) {
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destination.push(data);
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});
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this.on('done', function(flushSource) {
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destination.flush(flushSource);
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});
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this.on('partialdone', function(flushSource) {
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destination.partialFlush(flushSource);
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});
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this.on('endedtimeline', function(flushSource) {
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destination.endTimeline(flushSource);
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});
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this.on('reset', function(flushSource) {
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destination.reset(flushSource);
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});
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return destination;
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};
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// Default stream functions that are expected to be overridden to perform
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// actual work. These are provided by the prototype as a sort of no-op
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// implementation so that we don't have to check for their existence in the
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// `pipe` function above.
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Stream.prototype.push = function(data) {
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this.trigger('data', data);
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};
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Stream.prototype.flush = function(flushSource) {
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this.trigger('done', flushSource);
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};
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Stream.prototype.partialFlush = function(flushSource) {
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this.trigger('partialdone', flushSource);
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};
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Stream.prototype.endTimeline = function(flushSource) {
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this.trigger('endedtimeline', flushSource);
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};
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Stream.prototype.reset = function(flushSource) {
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this.trigger('reset', flushSource);
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};
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module.exports = Stream;
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