First release
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node_modules/@videojs/vhs-utils/cjs/stream.js
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129
node_modules/@videojs/vhs-utils/cjs/stream.js
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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/**
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* @file stream.js
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*/
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/**
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* A lightweight readable stream implemention that handles event dispatching.
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*
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* @class Stream
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*/
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var Stream = /*#__PURE__*/function () {
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function Stream() {
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this.listeners = {};
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}
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/**
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* Add a listener for a specified event type.
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*
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* @param {string} type the event name
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* @param {Function} listener the callback to be invoked when an event of
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* the specified type occurs
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*/
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var _proto = Stream.prototype;
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_proto.on = function on(type, listener) {
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if (!this.listeners[type]) {
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this.listeners[type] = [];
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}
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this.listeners[type].push(listener);
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}
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/**
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* Remove a listener for a specified event type.
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*
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* @param {string} type the event name
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* @param {Function} listener a function previously registered for this
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* type of event through `on`
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* @return {boolean} if we could turn it off or not
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*/
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;
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_proto.off = function off(type, listener) {
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if (!this.listeners[type]) {
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return false;
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}
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var index = this.listeners[type].indexOf(listener); // TODO: which is better?
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// In Video.js we slice listener functions
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// on trigger so that it does not mess up the order
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// while we loop through.
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//
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// Here we slice on off so that the loop in trigger
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// can continue using it's old reference to loop without
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// messing up the order.
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this.listeners[type] = this.listeners[type].slice(0);
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this.listeners[type].splice(index, 1);
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return index > -1;
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}
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/**
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* Trigger an event of the specified type on this stream. Any additional
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* arguments to this function are passed as parameters to event listeners.
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*
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* @param {string} type the event name
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*/
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;
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_proto.trigger = function trigger(type) {
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var callbacks = this.listeners[type];
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if (!callbacks) {
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return;
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} // Slicing the arguments on every invocation of this method
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// can add a significant amount of overhead. Avoid the
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// intermediate object creation for the common case of a
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// single callback argument
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if (arguments.length === 2) {
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var length = callbacks.length;
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for (var i = 0; i < length; ++i) {
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callbacks[i].call(this, arguments[1]);
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}
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} else {
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var args = Array.prototype.slice.call(arguments, 1);
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var _length = callbacks.length;
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for (var _i = 0; _i < _length; ++_i) {
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callbacks[_i].apply(this, args);
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}
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}
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}
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/**
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* Destroys the stream and cleans up.
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*/
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;
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_proto.dispose = function dispose() {
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this.listeners = {};
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}
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/**
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* Forwards all `data` events on this stream to the destination stream. The
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* destination stream should provide a method `push` to receive the data
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* events as they arrive.
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*
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* @param {Stream} destination the stream that will receive all `data` events
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* @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options
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*/
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;
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_proto.pipe = function pipe(destination) {
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this.on('data', function (data) {
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destination.push(data);
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});
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};
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return Stream;
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}();
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exports.default = Stream;
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module.exports = exports.default;
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