feat: Add a portfolio to the website

This commit is contained in:
Aria 2024-12-29 15:43:17 +11:00
parent e1ee5f3fa5
commit 4f347285bb
Signed by: aria
GPG key ID: 19AB7AA462B8AB3B
3 changed files with 201 additions and 2 deletions

View file

@ -45,9 +45,12 @@ const optimizedBackgroundLQ = await getImage({
</div>
</div>
<Partition>
<a href="/" class="nav-btn">Home</a> |
<p class="text-center">
| <a href="/" class="nav-btn">Home</a> |
<a href="/blog" class="nav-btn">Blog</a> |
<a href="/about" class="nav-btn">About</a> |
<a href="/friends" class="nav-btn">Friends</a> |
<a href="/other buttons" class="nav-btn">Moar 88x31</a>
<a href="/other buttons" class="nav-btn">Moar 88x31</a> |
<a href="/portfolio" class="nav-btn">Portfolio</a> |
</p>
</Partition>

View file

@ -0,0 +1,12 @@
---
import Partition from "./Partition.astro";
const { name, date, tags, description, link } = Astro.props;
---
<Partition>
<h2><a class="nav-btn text-2xl" href={link} target="_blank">{name}</a></h2>
<p>Date: {date}</p>
<p><sub>{tags}</sub></p>
<hr/>
<p><slot /></p>
</Partition>

184
src/pages/portfolio.astro Normal file
View file

@ -0,0 +1,184 @@
---
import Partition from "../components/Partition.astro";
import BaseLayout from "../layouts/BaseLayout.astro";
import PortfolioProject from "../components/PortfolioProject.astro";
const Project = PortfolioProject;
const pageTitle = "Portfolio";
const languagesUsed = [
"Rust",
"GDScript",
"Go",
"Python",
"JavaScript",
"C#"
];
// languagesUsed.sort((a, b) => a.localeCompare(b.firstname))
---
<BaseLayout pageTitle={pageTitle}>
<Partition>
<h1 class="text-4xl text-center">Portfolio</h1>
<p>This is a list of some of my projects that I've worked on over the years.</p>
<p>Not all of them are complete or expansive but with each project I've grown as a developer.</p>
<br/>
<p>I have worked in these languages:</p>
<ul class="list-disc pl-5">
{languagesUsed.map((language) => (
<li>{language}</li>))}
</ul>
</Partition>
<main>
<!--<Project-->
<!-- name="Lorem ipsum"-->
<!-- date="29th December 2024"-->
<!-- tags="Lorem, ipsum"-->
<!-- link="https://aria.coffee"-->
<!--&gt;-->
<!-- Lorem ipsum dolor sit amet-->
<!--</Project>-->
<Project
name="Open-FBT"
date="26th July 2021"
tags="Rust, Discord, Bot, Redis, Docker, Python"
link="https://github.com/BuyMyMojo/open-fbt"
>
Open-FBT is an open sourced public variant of the <a href="https://fbtsecurity.fbtheaven.com/"
target="_blank" class="nav-btn backdrop-contrast-150">FBTHeaven
discord bot</a>, a bot I created to help moderate discord communities. This bot is in 419 servers as of the
29th December 2024 and has processed over 36,000 user commands since July 31 2022.
<br/><br/>
In 2021 I was approached by a friend who runs a VRChat dance club to help work on their Discord bot, this
was originally written in Python using <span class="backdrop-contrast-150">discord.py</span> which
eventually got dropped by the developer so we had to migrate to <span
class="backdrop-contrast-150">nextcord</span>.
<br/><br/>
After a year of building the bot, and dealing with the strange performance characteristics of nextcord, in
July 2022 I decided to start rewriting the bot in Rust to make use of the increased performance and
portability that the new language afforded. I also moved to using Redis as the database of choice instead of
SQLite for much faster access to our thousands of DB entries.
<br/><br/>
After a few hundred commits and a couple years of work I decided to fork my own code to strip out any
confidential info and release an open variant to the world as a final send off to the longest running
project
I have worked on.
</Project>
<Project
name="discord-chat-parser"
date="4th August 2021"
tags="Python, Golang, Discord, CLI"
link="https://github.com/BuyMyMojo/discord-chat-parser"
>
This was an additional tool made to be used with Open-FBT's predecessor. It takes exported csv files from <a
href="https://github.com/Tyrrrz/DiscordChatExporter" , target="_blank">DiscordChatExporter</a> and
extracts the UserIDs within. This was made to log users found within discord servers centered around VRChat
piracy and trolling to then bar them from entry of any server that both used Open-FBT's predecessor and
opted in to this functionality.
Originally written in Python this was another project I transferred to a new language, unlike the bot itself
I decided to write this in Go for simplicity.
</Project>
<Project
name="Mojo's Kitchen Chaos(Course work)"
date="23rd Febuary 2023"
tags="Unity, C#, GameDev, Course"
link="https://buymymojo.itch.io/mojos-kitchen-chaos"
>
<sub><a href="https://github.com/BuyMyMojo/mojo-kitchen-chaos" target="_blank">Source code</a></sub>
<hr>
In order to learn more about working in Unity I followed <a
href="https://www.youtube.com/watch?v=AmGSEH7QcDg" target="_blank">this</a> course from <a
href="https://www.youtube.com/@CodeMonkeyUnity" target="_blank">Code Monkey</a> on YouTube.
</Project>
<Project
name="Godot Micro Games(Course work)"
date="23rd Febuary 2023"
tags="Godot, GDScript, GameDev, Course"
link="https://buymymojo.itch.io/"
>
<ul class="list-disc pl-5">
<li>
<a href="https://buymymojo.itch.io/speedy-saucer" target="_blank">Speedy Saucer(2D)</a>
</li>
<li>
<a href="https://buymymojo.itch.io/alien-attack" target="_blank">Alien Attack(2D)</a>
</li>
<li>
<a href="https://buymymojo.itch.io/martian-mike" target="_blank">Martian Mike(2D)</a>
</li>
<li>
<a href="https://buymymojo.itch.io/project-boost" target="_blank">Project Boost(3D)</a>
</li>
</ul>
<hr>
These are some small games made while following <a href="https://www.gamedev.tv/"
target="_blank">GameDev.tv</a>'s Godot 2D and 3D courses.
</Project>
<Project
name="Rust 3x+1"
date="5th March 2022"
tags="Rust, Math, CLI"
link="https://github.com/BuyMyMojo/rust-3xp1"
>
I found myself watching a <a href="https://youtu.be/094y1Z2wpJg" target="_blank"
class="nav-btn backdrop-contrast-150">Veritasium video</a> about the Collatz
Conjecture, more simply known as 3x+1, and I found myself drawn to it for a time.
<br/><br/>
I was looking for a small project to work on and figured I'd try my hand at writing my own tool to brute
force the Conjecture to find another looping sequence. I never found one sadly but the project was a great
learning exercise during my early days of Rust development.
</Project>
<Project
name="RedisFS"
date="14th July 2022"
tags="Rust, Redis, CLI"
link="https://github.com/BuyMyMojo/RedisFS"
>
I had a really silly Idea while working on the bot behind Open-FBT, what if I used a Redis database to store
files? well the answer if a pretty fast but inefficient RAM based file storage server.
</Project>
<Project
name="verify-rs"
date="8th January 2023"
tags="Rust, Hashing, CLI"
link="https://github.com/BuyMyMojo/verify-rs"
>
verify-rs is a simple cli tool for printing out several kinds of hashes from an input file. I just needed a
simple tool to do this so I decided to write my own. It supports sha1, sha256, sha512, sha3_256, sha3_512,
sha3_224, sha3_384, blake2s256, blake2b512 and blake3.
</Project>
<Project
name="Another ssimulacra2 cli(as2c)"
date="23rd October 2023"
tags="Rust, CLI"
link="https://github.com/BuyMyMojo/another_ssimulacra2_cli"
>
as2c was a fork of the initial release of <a href="https://github.com/rust-av/ssimulacra2_bin"
target="_blank">ssimulacra2_bin</a> I made to add "video"
support.
<br/><br/>
This was accomplished by having the user export both the Source and Distorted videos as image sequences into
separate folders and then comparing files with matching names. Since the ssimulacra2 calculation is single
threaded I added the ability to run the calculations across multiple threads when working in "video mode".
<br/>
Another addition I made was allowing the user to specify the colour space and colour transfer of the images,
in the initial implementation of the tool it defaulted to SRGB BT709.
</Project>
<Project
name="AI-Gopher"
date="4th Febuary 2022"
tags="Golang, Twitter, Bot"
link="https://github.com/BuyMyMojo/AI-Gopher"
>
AI-Gopher is a bot that automatically posted a tweet generated by ChatGPT3. Honestly nothing great or useful
but it was at least a good opportunity to learn more about Go and interacting with some APIs and OAuth 1.0.
<br/><br/>
This project was technically against the Twitter TOS at the time but I didn't know that, oops!
</Project>
</main>
</BaseLayout>