Add GWJ game to portfolio

This commit is contained in:
Aria 2025-04-25 23:44:39 +10:00
parent 5613e2f2f9
commit 2d39184d0a
Signed by: aria
GPG key ID: 19AB7AA462B8AB3B
3 changed files with 202 additions and 116 deletions

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@ -6,7 +6,7 @@ const { name, date, tags, link } = Astro.props;
<Partition>
<h2><a class="nav-btn text-2xl" href={link} target="_blank">{name}</a></h2>
<p>Date: {date}</p>
<p><sub>{tags}</sub></p>
<p>Tags: <sub>{tags}</sub></p>
<hr/>
<p><slot /></p>
</Partition>

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@ -4,19 +4,17 @@ import Partition from "../components/Partition.astro";
import BaseLayout from "../layouts/BaseLayout.astro";
import PortfolioProject from "../components/PortfolioProject.astro";
import { Picture } from "astro:assets";
const Project = PortfolioProject;
const pageTitle = "Portfolio";
const description = "Aria's portfolio, a page completely full of her little projects!";
import ItchCoverSmol from "../img/projects/ItchCoverSmol.png";
const languagesUsed = [
"Rust",
"GDScript",
"Go",
"Python",
"JavaScript",
"C#"
];
const pageTitle = "Portfolio";
const description =
"Aria's portfolio, a page completely full of her little projects!";
const languagesUsed = ["Rust", "GDScript", "Go", "Python", "JavaScript", "C#"];
// languagesUsed.sort((a, b) => a.localeCompare(b.firstname))
---
@ -25,49 +23,98 @@ const languagesUsed = [
<Partition>
<h1 class="text-4xl text-center">Portfolio</h1>
<p>This is a list of some of my projects that I've worked on over the years.</p>
<p>Not all of them are complete or expansive but with each project I've grown as a developer.</p>
<p>
This is a list of some of my projects that I've worked on over the
years.
</p>
<p>
Not all of them are complete or expansive but with each project I've
grown as a developer.
</p>
<br />
<p>I have worked in these languages:</p>
<ul class="list-disc pl-5">
{languagesUsed.map((language) => (
<li>{language}</li>))}
{languagesUsed.map((language) => <li>{language}</li>)}
</ul>
<br />
<br />
<h2 class="text-xl">
Remember that the project titles can be clicked!
</h2>
</Partition>
<main>
<main class="max-w-[1600px]">
<!--<Project-->
<!-- name="Lorem ipsum"-->
<!-- date="29th December 2024"-->
<!-- tags="Lorem, ipsum"-->
<!-- link="https://aria.coffee"-->
<!--&gt;-->
<!-- > -->
<!-- Lorem ipsum dolor sit amet-->
<!--</Project>-->
<Project
name="Soul Abscence 🌟"
date="21st April 2025"
tags="Godot, GDScript, GameDev, GameJam, godotwildjam"
link="https://itch.io/jam/godot-wild-jam-80/rate/3491084"
>
I worked together with a small group to make my first proper game
jam game! This was for <a
href="https://itch.io/jam/godot-wild-jam-80/rate/3491084"
class="nav-btn backdrop-contrast-150"
target="_blank">Godot Wild Jam #80</a
><br />
Soul Abscence is a resource managment simulation game inpired by <a
href="https://store.steampowered.com/app/503560/911_Operator/"
class="nav-btn backdrop-contrast-150"
target="_blank">911 operator</a
>.<br />
Adding 113 commits totalling around 12K lines of formatted code(no number
is most likely smaller!) I worked on things like level loading, A⭐ path
finding, Menus and Options.<br />
It was made over the course of about 9 days and I'm super happy with
the work we've all put in! There is of coure a lot of things I'd do differently
if we made the game again but that's just how it is when you make effectively
a "prototype" game.<br /><br />
<Picture
src={ItchCoverSmol}
alt="Cover image for Sould Absence from itch.io"
inferSize={true}
formats={["avif", "webp", "jpg"]}
quality="90"
/>
</Project>
<Project
name="Open-FBT"
date="26th July 2021"
tags="Rust, Discord, Bot, Redis, Docker, Python"
link="https://github.com/BuyMyMojo/open-fbt"
>
Open-FBT is an open sourced public variant of the <a href="https://fbtsecurity.fbtheaven.com/"
target="_blank" class="nav-btn backdrop-contrast-150">FBTHeaven
discord bot</a>, a bot I created to help moderate discord communities. This bot is in 419 servers as of the
29th December 2024 and has processed over 36,000 user commands since July 31 2022.
Open-FBT is an open sourced public variant of the <a
href="https://fbtsecurity.fbtheaven.com/"
target="_blank"
class="nav-btn backdrop-contrast-150">FBTHeaven discord bot</a
>, a bot I created to help moderate discord communities. This bot is
in 419 servers as of the 29th December 2024 and has processed over
36,000 user commands since July 31 2022.
<br /><br />
In 2021 I was approached by a friend who runs a VRChat dance club to help work on their Discord bot, this
was originally written in Python using <span class="backdrop-contrast-150">discord.py</span> which
eventually got dropped by the developer so we had to migrate to <span
class="backdrop-contrast-150">nextcord</span>.
In 2021 I was approached by a friend who runs a VRChat dance club to
help work on their Discord bot, this was originally written in Python
using <span class="backdrop-contrast-150">discord.py</span> which eventually
got dropped by the developer so we had to migrate to <span
class="backdrop-contrast-150">nextcord</span
>.
<br /><br />
After a year of building the bot, and dealing with the strange performance characteristics of nextcord, in
July 2022 I decided to start rewriting the bot in Rust to make use of the increased performance and
portability that the new language afforded. I also moved to using Redis as the database of choice instead of
SQLite for much faster access to our thousands of DB entries.
After a year of building the bot, and dealing with the strange performance
characteristics of nextcord, in July 2022 I decided to start rewriting
the bot in Rust to make use of the increased performance and portability
that the new language afforded. I also moved to using Redis as the database
of choice instead of SQLite for much faster access to our thousands of
DB entries.
<br /><br />
After a few hundred commits and a couple years of work I decided to fork my own code to strip out any
confidential info and release an open variant to the world as a final send off to the longest running
project
I have worked on.
After a few hundred commits and a couple years of work I decided to fork
my own code to strip out any confidential info and release an open variant
to the world as a final send off to the longest running project I have
worked on.
</Project>
<Project
name="discord-chat-parser"
@ -75,13 +122,15 @@ const languagesUsed = [
tags="Python, Golang, Discord, CLI"
link="https://github.com/BuyMyMojo/discord-chat-parser"
>
This was an additional tool made to be used with Open-FBT's predecessor. It takes exported csv files from <a
href="https://github.com/Tyrrrz/DiscordChatExporter" , target="_blank">DiscordChatExporter</a> and
extracts the UserIDs within. This was made to log users found within discord servers centered around VRChat
piracy and trolling to then bar them from entry of any server that both used Open-FBT's predecessor and
opted in to this functionality.
Originally written in Python this was another project I transferred to a new language, unlike the bot itself
This was an additional tool made to be used with Open-FBT's
predecessor. It takes exported csv files from <a
href="https://github.com/Tyrrrz/DiscordChatExporter"
target="_blank">DiscordChatExporter</a
> and extracts the UserIDs within. This was made to log users found within
discord servers centered around VRChat piracy and trolling to then bar
them from entry of any server that both used Open-FBT's predecessor and
opted in to this functionality. Originally written in Python this was
another project I transferred to a new language, unlike the bot itself
I decided to write this in Go for simplicity.
</Project>
<Project
@ -90,11 +139,20 @@ const languagesUsed = [
tags="Unity, C#, GameDev, Course"
link="https://buymymojo.itch.io/mojos-kitchen-chaos"
>
<sub><a href="https://github.com/BuyMyMojo/mojo-kitchen-chaos" target="_blank">Source code</a></sub>
<hr>
<sub
><a
href="https://github.com/BuyMyMojo/mojo-kitchen-chaos"
target="_blank">Source code</a
></sub
>
<hr />
In order to learn more about working in Unity I followed <a
href="https://www.youtube.com/watch?v=AmGSEH7QcDg" target="_blank">this</a> course from <a
href="https://www.youtube.com/@CodeMonkeyUnity" target="_blank">Code Monkey</a> on YouTube.
href="https://www.youtube.com/watch?v=AmGSEH7QcDg"
target="_blank">this</a
> course from <a
href="https://www.youtube.com/@CodeMonkeyUnity"
target="_blank">Code Monkey</a
> on YouTube.
</Project>
<Project
name="Godot Micro Games(Course work)"
@ -104,21 +162,35 @@ const languagesUsed = [
>
<ul class="list-disc pl-5">
<li>
<a href="https://buymymojo.itch.io/speedy-saucer" target="_blank">Speedy Saucer(2D)</a>
<a
href="https://buymymojo.itch.io/speedy-saucer"
target="_blank">Speedy Saucer(2D)</a
>
</li>
<li>
<a href="https://buymymojo.itch.io/alien-attack" target="_blank">Alien Attack(2D)</a>
<a
href="https://buymymojo.itch.io/alien-attack"
target="_blank">Alien Attack(2D)</a
>
</li>
<li>
<a href="https://buymymojo.itch.io/martian-mike" target="_blank">Martian Mike(2D)</a>
<a
href="https://buymymojo.itch.io/martian-mike"
target="_blank">Martian Mike(2D)</a
>
</li>
<li>
<a href="https://buymymojo.itch.io/project-boost" target="_blank">Project Boost(3D)</a>
<a
href="https://buymymojo.itch.io/project-boost"
target="_blank">Project Boost(3D)</a
>
</li>
</ul>
<hr>
These are some small games made while following <a href="https://www.gamedev.tv/"
target="_blank">GameDev.tv</a>'s Godot 2D and 3D courses.
<hr />
These are some small games made while following <a
href="https://www.gamedev.tv/"
target="_blank">GameDev.tv</a
>'s Godot 2D and 3D courses.
</Project>
<Project
name="Rust 3x+1"
@ -126,12 +198,16 @@ const languagesUsed = [
tags="Rust, Math, CLI"
link="https://github.com/BuyMyMojo/rust-3xp1"
>
I found myself watching a <a href="https://youtu.be/094y1Z2wpJg" target="_blank"
class="nav-btn backdrop-contrast-150">Veritasium video</a> about the Collatz
Conjecture, more simply known as 3x+1, and I found myself drawn to it for a time.
I found myself watching a <a
href="https://youtu.be/094y1Z2wpJg"
target="_blank"
class="nav-btn backdrop-contrast-150">Veritasium video</a
> about the Collatz Conjecture, more simply known as 3x+1, and I found
myself drawn to it for a time.
<br /><br />
I was looking for a small project to work on and figured I'd try my hand at writing my own tool to brute
force the Conjecture to find another looping sequence. I never found one sadly but the project was a great
I was looking for a small project to work on and figured I'd try my hand
at writing my own tool to brute force the Conjecture to find another
looping sequence. I never found one sadly but the project was a great
learning exercise during my early days of Rust development.
</Project>
<Project
@ -140,8 +216,9 @@ const languagesUsed = [
tags="Rust, Redis, CLI"
link="https://github.com/BuyMyMojo/RedisFS"
>
I had a really silly Idea while working on the bot behind Open-FBT, what if I used a Redis database to store
files? well the answer if a pretty fast but inefficient RAM based file storage server.
I had a really silly Idea while working on the bot behind Open-FBT,
what if I used a Redis database to store files? well the answer if a
pretty fast but inefficient RAM based file storage server.
</Project>
<Project
name="verify-rs"
@ -149,9 +226,11 @@ const languagesUsed = [
tags="Rust, Hashing, CLI"
link="https://github.com/BuyMyMojo/verify-rs"
>
verify-rs is a simple cli tool for printing out several kinds of hashes from an input file. I just needed a
simple tool to do this so I decided to write my own. It supports sha1, sha256, sha512, sha3_256, sha3_512,
sha3_224, sha3_384, blake2s256, blake2b512 and blake3.
verify-rs is a simple cli tool for printing out several kinds of
hashes from an input file. I just needed a simple tool to do this so
I decided to write my own. It supports sha1, sha256, sha512,
sha3_256, sha3_512, sha3_224, sha3_384, blake2s256, blake2b512 and
blake3.
</Project>
<Project
name="Another ssimulacra2 cli(as2c)"
@ -159,16 +238,20 @@ const languagesUsed = [
tags="Rust, CLI"
link="https://github.com/BuyMyMojo/another_ssimulacra2_cli"
>
as2c was a fork of the initial release of <a href="https://github.com/rust-av/ssimulacra2_bin"
target="_blank">ssimulacra2_bin</a> I made to add "video"
support.
as2c was a fork of the initial release of <a
href="https://github.com/rust-av/ssimulacra2_bin"
target="_blank">ssimulacra2_bin</a
> I made to add "video" support.
<br /><br />
This was accomplished by having the user export both the Source and Distorted videos as image sequences into
separate folders and then comparing files with matching names. Since the ssimulacra2 calculation is single
threaded I added the ability to run the calculations across multiple threads when working in "video mode".
This was accomplished by having the user export both the Source and Distorted
videos as image sequences into separate folders and then comparing files
with matching names. Since the ssimulacra2 calculation is single threaded
I added the ability to run the calculations across multiple threads when
working in "video mode".
<br />
Another addition I made was allowing the user to specify the colour space and colour transfer of the images,
in the initial implementation of the tool it defaulted to SRGB BT709.
Another addition I made was allowing the user to specify the colour space
and colour transfer of the images, in the initial implementation of the
tool it defaulted to SRGB BT709.
</Project>
<Project
name="AI-Gopher"
@ -176,10 +259,13 @@ const languagesUsed = [
tags="Golang, Twitter, Bot"
link="https://github.com/BuyMyMojo/AI-Gopher"
>
AI-Gopher is a bot that automatically posted a tweet generated by ChatGPT3. Honestly nothing great or useful
but it was at least a good opportunity to learn more about Go and interacting with some APIs and OAuth 1.0.
AI-Gopher is a bot that automatically posted a tweet generated by
ChatGPT3. Honestly nothing great or useful but it was at least a
good opportunity to learn more about Go and interacting with some
APIs and OAuth 1.0.
<br /><br />
This project was technically against the Twitter TOS at the time but I didn't know that, oops!
This project was technically against the Twitter TOS at the time but
I didn't know that, oops!
</Project>
</main>
</BaseLayout>