From ea25586c06a3bd6a84a959d10bdee637562feb30 Mon Sep 17 00:00:00 2001 From: RestedWicked Date: Fri, 20 Jun 2025 18:59:02 -0700 Subject: [PATCH] [BUGFIX] Changed Voicechat port --- config/voicechat/voicechat-server.properties | 53 ++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 config/voicechat/voicechat-server.properties diff --git a/config/voicechat/voicechat-server.properties b/config/voicechat/voicechat-server.properties new file mode 100644 index 0000000..36a0295 --- /dev/null +++ b/config/voicechat/voicechat-server.properties @@ -0,0 +1,53 @@ +# Simple Voice Chat server config v1.21.1-2.5.30 + +# The port number to use for the voice chat communication. +# Audio packets are always transmitted via the UDP protocol on the port number +# specified here, independently of other networking used for the game server. +# Set this to '-1' to use the same port number that is used by the Minecraft server. +# However, it is strongly recommended NOT to use the same port number because UDP on +# it is also used by default for the server query. Doing so may crash the server! +port=6942 +# The server IP address to bind the voice chat to +# Leave blank to use the 'server-ip' property from the 'server.properties' config file +# To bind to the wildcard IP address, use '*' +bind_address= +# The distance to which the voice can be heard +max_voice_distance=48.0 +# The multiplier of the voice distance when crouching +crouch_distance_multiplier=1.0 +# The multiplier of the voice distance when whispering +whisper_distance_multiplier=0.5 +# The Opus codec +# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY' +codec=VOIP +# The maximum size that audio packets are allowed to have (in bytes) +# Set this to a lower value if audio packets don't arrive +mtu_size=1024 +# The frequency at which keep-alive packets are sent (in milliseconds) +# Setting this to a higher value may result in timeouts +keep_alive=1000 +# If group chats are allowed +enable_groups=true +# The hostname that clients should use to connect to the voice chat +# This may also include a port, e.g. 'example.com:24454' +# Do NOT change this value if you don't know what you're doing +voice_host= +# If players are allowed to record the voice chat audio +allow_recording=true +# If spectators are allowed to talk to other players +spectator_interaction=false +# If spectators can talk to players they are spectating +spectator_player_possession=false +# If players without the voice chat mod should be kicked from the server +force_voice_chat=false +# The amount of time the server should wait to check if a player has the mod installed (in milliseconds) +# Only relevant when 'force_voice_chat' is set to 'true' +login_timeout=10000 +# The range in which the voice chat should broadcast audio +# A value less than 0 means 'max_voice_distance' +broadcast_range=-1.0 +# If the voice chat server should reply to external pings +allow_pings=true +# If the mod should load native libraries on dedicated servers +# This is mostly relevant for voice chat addons +use_natives=true