# Vector Breakout A clone of Breakout built using swing/awt in Java Very early proof of concept for a "vector graphics engine" for arcade style games. Eventual plans to create a real vector graphics game engine, potentially using LWJGL, once I have enough knowledge and experience. **Caveat emptor: I am a very novice programmer, and you might gag a bit when you see my code...** The repository as is is built with JDK 21, but I am testing the code as far back as JDK 1.5. ___ ## CONTROLS - Arrow keys (left and right): Move the paddle - Space: Spawn a ball - Enter: Pause - Escape: Debug menu These controls may change, and I may add a controls config in the future. ___ ## TODO - Improve ball collision - "Path-casting" (for lack of a better term) for ball collision - The idea is to change ball collision to instead check if a brick/paddle/etc will be in its path in the next frame, and if so, execute the collision instructions - Bouncing horizontally off the sides of bricks - Implement levels as their own class - Each level will have unique properties, like varying playfield width, brick count/layouts, etc - Will be much better than just the single hardcoded level and each individual brick being put into an array ## ISSUES - Ball sometimes passes through paddle, or gets stuck in right wall - This should be fixed with the aforementioned collision changes once I get to that ## I AM AWARE THAT: - I could use a switch statement for the score/lives/level display. However, I want backwards compatability because I'm a silly nerd :3, and JDK 1.5 doesn't support passing a split string through a switch statement. If there is a better way to get the individual digits, please let me know.