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Updated README
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README.md
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# Vector Breakout
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##### A clone of Breakout built using swing/awt in Java
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A clone of Breakout built using swing/awt in Java
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Very early proof of concept for a "vector graphics engine" for arcade style games. Eventual plans to create a real vector graphics game engine, potentially using LWJGL, once I have enough knowledge and experience.
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The repository as is is built with JDK 21, but I am testing the code as far back as JDK 1.5.
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___
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## CONTROLS
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## CONTROLS
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- Arrow keys (left and right): Move the paddle
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- Space: Spawn a ball
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- Enter: Pause
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## TODO
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- Improve ball collision
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-- "Path-casting" (for lack of a better term) for ball collision
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--- The idea is to change ball collision to instead check if a brick/paddle/etc will be in its path in the next frame, and if so, execute the collision instructions
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-- Bouncing horizontally off the sides of bricks
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- "Path-casting" (for lack of a better term) for ball collision
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- The idea is to change ball collision to instead check if a brick/paddle/etc will be in its path in the next frame, and if so, execute the collision instructions
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- Bouncing horizontally off the sides of bricks
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- Implement levels as their own class
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- Each level will have unique properties, like varying playfield width, brick count/layouts, etc
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- Will be much better than just the single hardcoded level and each individual brick being put into an array
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## ISSUES
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- Ball sometimes passes through paddle, or gets stuck in right wall
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-- This should be fixed with the aforementioned collision changes once I get to that
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- This should be fixed with the aforementioned collision changes once I get to that
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## I AM AWARE THAT:
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- I could use a switch statement for the score/lives/level display. However, I want backwards compatability because I'm a silly nerd :3, and JDK 1.5 doesn't support passing a split string through a switch statement. If there is a better way to get the individual digits, please let me know.
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