170 lines
4.5 KiB
Lua
170 lines
4.5 KiB
Lua
--------------------------------------------------------------------------------
|
|
function init()
|
|
self.sensors = sensors.create()
|
|
|
|
self.minions = {}
|
|
for i = 1, entity.configParameter("throwMaxMinions") do
|
|
table.insert(self.minions, 0)
|
|
end
|
|
|
|
self.state = stateMachine.create({
|
|
"moveState",
|
|
"throwAttack",
|
|
"shoutAttack"
|
|
})
|
|
self.state.enteringState = function(stateName)
|
|
self.state.shuffleStates()
|
|
end
|
|
self.state.leavingState = function(stateName)
|
|
entity.setAnimationState("movement", "idle")
|
|
end
|
|
|
|
entity.setAggressive(false)
|
|
entity.setAnimationState("movement", "idle")
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function update(dt)
|
|
self.position = mcontroller.position()
|
|
|
|
if util.trackTarget(entity.configParameter("targetNoticeRadius")) then
|
|
entity.setAggressive(true)
|
|
self.state.pickState()
|
|
elseif self.targetId == nil then
|
|
entity.setAggressive(false)
|
|
end
|
|
|
|
self.state.update(dt)
|
|
self.sensors.clear()
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function damage(args)
|
|
if entity.health() > 0 then
|
|
if args.sourceId ~= self.targetId then
|
|
self.targetId = args.sourceId
|
|
self.targetPosition = world.entityPosition(self.targetId)
|
|
self.state.pickState()
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function move(direction)
|
|
entity.setAnimationState("movement", "walk")
|
|
mcontroller.controlMove(direction, true)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
function hasTarget()
|
|
return self.targetId ~= nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
moveState = {}
|
|
|
|
function moveState.enter()
|
|
if hasTarget() then return nil end
|
|
|
|
return {
|
|
timer = entity.randomizeParameterRange("moveTimeRange"),
|
|
direction = util.randomDirection()
|
|
}
|
|
end
|
|
|
|
function moveState.update(dt, stateData)
|
|
if self.sensors.blockedSensors.collision.any(true) then
|
|
stateData.direction = -stateData.direction
|
|
end
|
|
|
|
move(stateData.direction)
|
|
|
|
stateData.timer = stateData.timer - dt
|
|
if stateData.timer <= 0 then
|
|
return true, entity.configParameter("moveCooldown")
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
throwAttack = {}
|
|
|
|
function throwAttack.enter()
|
|
if not hasTarget() then return nil end
|
|
|
|
for minionIndex, minionId in ipairs(self.minions) do
|
|
if minionId == 0 or not world.entityExists(minionId) then
|
|
return {
|
|
minionIndex = minionIndex,
|
|
timer = entity.configParameter("throwStartTime")
|
|
}
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function throwAttack.update(dt, stateData)
|
|
if not hasTarget() then return true end
|
|
|
|
local toTarget = world.distance(self.targetPosition, self.position)
|
|
mcontroller.controlFace(toTarget[1])
|
|
|
|
if world.magnitude(toTarget) > entity.configParameter("throwMaxDistance") then
|
|
move(toTarget[1])
|
|
else
|
|
entity.setAnimationState("movement", "throw")
|
|
|
|
stateData.timer = stateData.timer - dt
|
|
|
|
if stateData.timer <= 0 then
|
|
if stateData.thrown then
|
|
return true, entity.configParameter("throwCooldown")
|
|
else
|
|
local entityId = world.spawnMonster("micropo", entity.toAbsolutePosition(entity.configParameter("throwSpawnOffset")))
|
|
world.callScriptedEntity(entityId, "setSpawnDirection", mcontroller.facingDirection())
|
|
self.minions[stateData.minionIndex] = entityId
|
|
|
|
stateData.thrown = true
|
|
stateData.timer = entity.configParameter("throwEndTime")
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
shoutAttack = {}
|
|
|
|
function shoutAttack.enter()
|
|
if not hasTarget() then return nil end
|
|
|
|
return {}
|
|
end
|
|
|
|
function shoutAttack.update(dt, stateData)
|
|
if not hasTarget() then return true end
|
|
|
|
local toTarget = world.distance(self.targetPosition, self.position)
|
|
mcontroller.controlFace(toTarget[1])
|
|
|
|
if world.magnitude(toTarget) > entity.configParameter("shoutMaxDistance") then
|
|
move(toTarget[1])
|
|
|
|
return false
|
|
else
|
|
entity.setAnimationState("movement", "ranged")
|
|
-- entity.setFireDirection(entity.configParameter("shoutProjectileOffset"), toTarget)
|
|
|
|
local projectile = entity.animationStateProperty("movement", "projectile")
|
|
if projectile ~= nil then
|
|
-- entity.startFiring(projectile)
|
|
else
|
|
-- entity.stopFiring()
|
|
end
|
|
|
|
return entity.animationState("movement") == "idle"
|
|
end
|
|
end
|