99 lines
2.4 KiB
Lua
99 lines
2.4 KiB
Lua
function init()
|
|
self.dead = false
|
|
self.sensors = sensors.create()
|
|
|
|
self.state = stateMachine.create({
|
|
"idleState",
|
|
"shootState",
|
|
})
|
|
self.state.leavingState = function(stateName)
|
|
entity.setAnimationState("default", "idle")
|
|
end
|
|
|
|
entity.setDamageOnTouch(true)
|
|
entity.setAggressive(true)
|
|
entity.setAnimationState("default", "idle")
|
|
end
|
|
|
|
function update(dt)
|
|
if util.trackTarget(entity.configParameter("shoot.seedShotDistance")) then
|
|
self.state.pickState({ targetId = self.targetId })
|
|
end
|
|
self.state.update(dt)
|
|
self.sensors.clear()
|
|
end
|
|
|
|
function damage(args)
|
|
if entity.health() <= 0 then
|
|
self.state.pickState({ die = true })
|
|
else
|
|
self.state.pickState({ targetId = args.sourceId })
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
idleState = {}
|
|
|
|
function idleState.enter()
|
|
return { }
|
|
end
|
|
|
|
function idleState.update(dt, stateData)
|
|
entity.setAnimationState("default", "idle")
|
|
|
|
return true
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
shootState = {}
|
|
|
|
function shootState.enterWith(args)
|
|
if args.targetId == nil then return nil end
|
|
|
|
local targetPosition = world.entityPosition(args.targetId)
|
|
if targetPosition == nil then return nil end
|
|
|
|
return {
|
|
targetId = args.targetId,
|
|
targetPosition = targetPosition,
|
|
shotFired = false,
|
|
timer = entity.configParameter("shoot.fireTime"),
|
|
recoilTimer = entity.configParameter("shoot.recoilTime"),
|
|
}
|
|
end
|
|
|
|
function shootState.update(dt, stateData)
|
|
entity.setAnimationState("default", "shoot")
|
|
|
|
stateData.timer = stateData.timer - dt
|
|
if stateData.timer <= 0 then
|
|
if not stateData.shotFired then
|
|
local randDir = math.random() * math.pi -- 0 to pi
|
|
local direction = {
|
|
math.cos(randDir),
|
|
math.sin(randDir)
|
|
}
|
|
local oldTid = self.targetId
|
|
self.targetId = nil
|
|
if util.trackTarget(entity.configParameter("shoot.pollenShotDistance")) then
|
|
-- entity.setFireDirection({0, 0}, direction)
|
|
-- entity.startFiring("pollen")
|
|
else
|
|
self.targetId = oldTid
|
|
-- entity.setFireDirection({0, 0}, direction)
|
|
-- entity.startFiring("seed")
|
|
end
|
|
stateData.shotFired = true
|
|
else
|
|
-- entity.stopFiring()
|
|
end
|
|
stateData.recoilTimer = stateData.recoilTimer - dt
|
|
end
|
|
|
|
if stateData.recoilTimer <= 0 then
|
|
self.targetId = nil
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|