Starbound/assets/devel/versioning/PlayerEntity_22_23.lua
2025-03-21 22:23:30 +11:00

46 lines
1.5 KiB
Lua

function update(data)
data.techs = {
availableTechs = jarray(),
enabledTechs = jarray(),
equippedTechs = jobject()
}
newInventory = jobject()
newInventory.mainBag = data.inventory.bag
newInventory.materialBag = data.inventory.tileBag
newInventory.objectBag = data.inventory.objectBag
newInventory.reagentBag = data.inventory.reagentBag
newInventory.foodBag = data.inventory.foodBag
newInventory.swapSlot = nil
newInventory.trashSlot = nil
newInventory.money = data.inventory.money
newInventory.customBarGroup = 0
newInventory.customBar = jarray()
for i = 1, 2 do
newInventory.customBar[i] = jarray()
for j = 1, 6 do
newInventory.customBar[i][j] = jarray()
for k = 1, 2 do
newInventory.customBar[i][j][k] = nil
end
end
end
newInventory.selectedActionBar = 0
newInventory.beamAxe = data.inventory.essentialBar[1]
newInventory.wireTool = data.inventory.essentialBar[2]
newInventory.paintTool = data.inventory.essentialBar[3]
newInventory.headSlot = data.inventory.equipment[1]
newInventory.chestSlot = data.inventory.equipment[2]
newInventory.legsSlot = data.inventory.equipment[3]
newInventory.backSlot = data.inventory.equipment[4]
newInventory.headCosmeticSlot = data.inventory.equipment[5]
newInventory.chestCosmeticSlot = data.inventory.equipment[6]
newInventory.legsCosmeticSlot = data.inventory.equipment[7]
newInventory.backCosmeticSlot = data.inventory.equipment[8]
data.inventory = newInventory
return data
end