Starbound/assets/devel/items/active/unrealair/unrealair.lua
2025-03-21 22:23:30 +11:00

14 lines
394 B
Lua

function init()
animator.rotateGroup("board", 0.6, true)
end
function uninit()
end
function update(dt, fireMode, shiftHeld)
self.aimAndDir = table.pack(activeItem.aimAngleAndDirection(-1, activeItem.ownerAimPosition()))
activeItem.setFacingDirection(self.aimAndDir[2])
mcontroller.controlApproachYVelocity(config.getParameter("floatSpeed"), config.getParameter("floatForce"))
end