17 lines
536 B
Lua
17 lines
536 B
Lua
function init()
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end
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function generateTreasure()
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world.containerTakeAll(pane.containerEntityId())
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local treasurePool = widget.getText("txtTreasurePool")
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if treasurePool and root.isTreasurePool(treasurePool) then
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local level = widget.getText("txtLevel") or 1
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local seed = widget.getText("txtSeed")
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if seed == "" then seed = nil end
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local treasure = root.createTreasure(treasurePool, level, seed)
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for _, item in pairs(treasure) do
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world.containerAddItems(pane.containerEntityId(), item)
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end
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end
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end
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