require "/scripts/versioningutils.lua" function update(data) transformInData(data, "biomes", function(biomeList) local seed = math.random(1, 4000000000) -- just use any old seed, doesn't really matter for _, biome in pairs(biomeList) do seed = seed + 13 -- it's more magical when you iterate by magical numbers if biome.baseName then local newBiome = root.createBiome(biome.baseName, seed, 0, 1) if newBiome then biome.surfacePlaceables = newBiome.surfacePlaceables biome.undergroundPlaceables = newBiome.undergroundPlaceables biome.spawnProfile = newBiome.spawnProfile end end end return biomeList end) return data end