function update(data) if data.quests then for questName, quest in pairs(data.quests) do -- remove unused and deprecated entries quest.planet = nil quest.triggerPrefix = nil quest.triggersReceived = nil -- update conditions for i, condition in ipairs(quest.conditions) do if condition.kind == "gather" then condition.count = condition.item.count condition.item = condition.item.name elseif condition.kind == "gatherTrigger" then condition.kind = "gather" condition.tag, condition.trigger = condition.trigger, nil elseif condition.kind == "trigger" then if condition.trigger == "ai.repairthrusters" then condition.kind = "shiplevel" condition.level = 2 elseif condition.trigger == "ai.repairftl" then condition.kind = "shiplevel" condition.level = 3 else sb.logInfo("Unknown quest trigger '%s'", condition.trigger) end else sb.logInfo("Unknown quest condition kind '%s'", condition.kind) end condition.type, condition.kind = condition.kind, nil end quest.completionConditions, quest.conditions = quest.conditions, nil -- check for weirdness if quest.status == "pending" then quest.status = "active" sb.logInfo("Quest '%s' has unknown status Pending; setting to Active") end end end return data end