require "/scripts/versioningutils.lua" standardMelee = { ["dagger"] = "dagger", ["shortsword"] = "shortsword", ["broadsword"] = "broadsword", ["spear"] = "spear", ["axe"] = "axe", ["hammer"] = "hammer", ["testbroadsword"] = "broadsword" } specialMelee = { ["avian sword"] = "aviansword", ["avian spear"] = "avianspear", ["bonesaw"] = "bonesaw", ["bone sword"] = "bonesword", ["candy cane"] = "candycane", ["crystal spear"] = "crystalspear", ["eye axe"] = "eyeaxe", ["floran prod"] = "floranprod", ["frying pan"] = "fryingpan", ["glitch heavy mace"] = "glitchlargemace", ["glitch mace"] = "glitchsmallmace", ["nightstick"] = "nightstick", ["floran spear"] = "npcflorantier1spear", ["rainbow spear"] = "rainbowspear", ["rust sword"] = "rustsword", ["shiv"] = "shiv", ["steel chair"] = "steelchair", ["toxic broadsword"] = "toxicbroadsword", ["fire sword"] = "firesword", ["mushroom sword"] = "mushroomsword", ["water sword"] = "watersword", ["eye sword"] = "eyesword", ["floran mace"] = "floranmace", ["heroic sword"] = "slavesword", ["star cleaver"] = "starcleaversword", ["tesla spear"] = "teslaspear", ["bone axe"] = "boneaxe", ["bone hammer"] = "bonehammer" } standardRanged = { ["assault rifle"] = "assaultrifle", ["plasma rifle"] = "assaultrifle", ["burst rifle"] = "assaultrifle", ["grenade launcher"] = "grenadelauncher", ["machine pistol"] = "machinepistol", ["plasma m. pistol"] = "machinepistol", ["pistol"] = "pistol", ["plasma pistol"] = "pistol", ["rocket launcher"] = "rocketlauncher", ["shotgun"] = "shotgun", ["plasma shotgun"] = "shotgun", ["sniper rifle"] = "sniperrifle", ["plasma s.rifle"] = "sniperrifle" } specialRanged = { ["avian blaster"] = "avianblaster", ["avian heavy blaster"] = "avianheavyblaster", ["bone rifle"] = "boneassault", ["bone pistol"] = "bonepistol", ["bone shotgun"] = "boneshotgun", ["cellzapper"] = "cellzapper", ["flamethrower"] = "flamethrower", ["floran grenade launcher"] = "florangrenadelauncher", ["needler"] = "floranneedler", ["globe launcher"] = "globelauncher", ["shattergun"] = "shattergun", ["stinger gun"] = "stingergun", ["uzi"] = "uzi" } function update(data) if data.name == "generatedsword" then local weaponType = string.lower(data.parameters.weaponType) local generatedType if standardMelee[weaponType] then generatedType = string.format("%s%s", string.lower(data.parameters.rarity), standardMelee[weaponType]) elseif specialMelee[weaponType] then generatedType = specialMelee[weaponType] else return data end local newData = root.createItem({"generatedsword", 1, {definition=generatedType}}, data.parameters.level) newData.parameters.shortdescription = data.parameters.shortdescription return newData elseif data.name == "generatedgun" then local weaponType = string.lower(data.parameters.weaponType) local generatedType if weaponType == "crossbow" then if data.parameters.rarity == "uncommon" then generatedType = "crossbowspecial" else generatedType = "crossbow" end elseif standardRanged[weaponType] then local rarity = string.lower(data.parameters.rarity) if rarity == "legendary" then rarity = "rare" end generatedType = string.format("%s%s", rarity, standardRanged[weaponType]) elseif specialRanged[weaponType] then generatedType = specialRanged[weaponType] else return data end local newData = root.createItem({"generatedgun", 1, {definition=generatedType}}, data.parameters.level) newData.parameters.shortdescription = data.parameters.shortdescription return newData end return data end