{ "name" : "humancar", "type" : "head", "scripts" : [ "/scripts/vec2.lua", "/tech/automobile/car.lua" ], "animator" : "humancar.animation", "description" : "Press F to use this. Traverses rough terrain quicker.", "shortDescription" : "Human Car", "rarity" : "Legendary", "icon" : "/tech/humancar.png", "chipCost" : 8, "carCustomMovementParameters" : { "standingPoly" : [ [-3.5, 0.25], [-2, -2.25], [2, -2.25], [3.5, 0.25], [3.5, 0.5], [2, 0.5], [-2, 0.5], [-3.5, 0.5] ], "crouchingPoly" : [ [-3.5, 0.25], [-2, -2.25], [2, -2.25], [3.5, 0.25], [3.5, 0.5], [2, 0.5], [-2, 0.5], [-3.5, 0.5] ], "mass" : 5.0, "normalGroundFriction" : 50.0, "ambulatingGroundFriction" : 6.0, "groundForce" : 160.0, "airForce" : 50.0, "liquidForce" : 70.0, "walkSpeed" : 6.0, "runSpeed" : 30.0, "airJumpProfile" : { "jumpSpeed" : 20.0, "jumpControlForce" : 700.0, "jumpInitialPercentage" : 0.75, "jumpHoldTime" : 0.15 }, "liquidJumpProfile" : { "jumpSpeed" : 8.0, "jumpControlForce" : 400.0, "jumpInitialPercentage" : 0.75, "jumpHoldTime" : 0.1 } }, "energyCostPerSecond" : 10, "parentOffset" : [0.0, 0.4], "carCollisionTest" : [-3.5, -2.5, 3.5, 5], "honkTime" : 1.0 }