function init() animator.setParticleEmitterOffsetRegion("devparticles", mcontroller.boundBox()) animator.setParticleEmitterActive("devparticles", true) effect.addStatModifierGroup({ {stat = "fallDamageMultiplier", effectiveMultiplier = 0} }) script.setUpdateDelta(5) end function update(dt) mcontroller.controlParameters({ groundForce = 500, airForce = 50, gravityMultiplier = 1.5, airJumpProfile = { autoJump = true }, liquidBuoyancy = -1.0 }) mcontroller.controlModifiers({ airJumpModifier = 2.5, liquidJumpModifier = 2.5, speedModifier = 5, liquidMovementModifier = 5 }) end function uninit() end