function init() animator.rotateGroup("board", 0.6, true) end function uninit() end function update(dt, fireMode, shiftHeld) self.aimAndDir = table.pack(activeItem.aimAngleAndDirection(-1, activeItem.ownerAimPosition())) activeItem.setFacingDirection(self.aimAndDir[2]) mcontroller.controlApproachYVelocity(config.getParameter("floatSpeed"), config.getParameter("floatForce")) end