function init() end function generateTreasure() world.containerTakeAll(pane.containerEntityId()) local treasurePool = widget.getText("txtTreasurePool") if treasurePool and root.isTreasurePool(treasurePool) then local level = widget.getText("txtLevel") or 1 local seed = widget.getText("txtSeed") if seed == "" then seed = nil end local treasure = root.createTreasure(treasurePool, level, seed) for _, item in pairs(treasure) do world.containerAddItems(pane.containerEntityId(), item) end end end