require "/scripts/vec2.lua" function init() self.buttonPresses = 0 self.canvas = widget.bindCanvas("cvsTest") local rs = sb.makeRandomSource(1234) self.canvasOffsetMagnitude = 40 self.canvasOffsetAngle = 0 end function update(dt) self.canvas:clear() self.canvasOffsetAngle = self.canvasOffsetAngle + 0.01 local canvasOffset = vec2.withAngle(self.canvasOffsetAngle, self.canvasOffsetMagnitude) self.canvas:drawTiledImage("/interface/xhover.png", {0, 0}, {0, 0, 100, 100}, 1) self.canvas:drawTiledImage("/interface/xhover.png", {0, 0}, {105, 0, 205, 100}, 2) end function buttonPressed(widgetName, widgetData) self.buttonPresses = self.buttonPresses + 1 widget.setText("lblTestLabel", "count " .. self.buttonPresses) widget.focus("tbTestTextbox") widget.playSound("/sfx/npc/monsters/monster_surprise.ogg") end function textboxChanged(widgetName, widgetData) widget.setText("btnTestButton", widget.getText(widgetName)) end function sliderChanged(widgetName, widgetData) widget.setProgress("prgTestProgress", widget.getSliderValue(widgetName)) widget.setImageRotation("imgTestImage", 2 * math.pi * widget.getSliderValue(widgetName) / 100) end function radioGroupChanged(widgetName, widgetData) if widgetData and widgetData.color then widget.setImage("imgTestImage", "/animations/cat/cat" .. widgetData.color .. ".png") end end function checkboxChanged(widgetName, widgetData) widget.setButtonEnabled("btnTestButton", widget.getChecked(widgetName)) end