v1.4.4
This commit is contained in:
commit
9c94d113d3
10260 changed files with 1237388 additions and 0 deletions
76
source/test/StarTestUniverse.cpp
Normal file
76
source/test/StarTestUniverse.cpp
Normal file
|
@ -0,0 +1,76 @@
|
|||
#include "StarTestUniverse.hpp"
|
||||
#include "StarFile.hpp"
|
||||
#include "StarQuests.hpp"
|
||||
#include "StarPlayerFactory.hpp"
|
||||
#include "StarPlayerStorage.hpp"
|
||||
#include "StarStatistics.hpp"
|
||||
#include "StarStatisticsService.hpp"
|
||||
#include "StarPlayer.hpp"
|
||||
#include "StarAssets.hpp"
|
||||
#include "StarWorldClient.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
TestUniverse::TestUniverse(Vec2U clientWindowSize) {
|
||||
auto& root = Root::singleton();
|
||||
|
||||
m_clientWindowSize = clientWindowSize;
|
||||
|
||||
m_storagePath = File::temporaryDirectory();
|
||||
auto playerStorage = make_shared<PlayerStorage>(File::relativeTo(m_storagePath, "player"));
|
||||
auto statistics = make_shared<Statistics>(File::relativeTo(m_storagePath, "statistics"));
|
||||
m_server = make_shared<UniverseServer>(File::relativeTo(m_storagePath, "universe"));
|
||||
m_client = make_shared<UniverseClient>(playerStorage, statistics);
|
||||
|
||||
m_server->start();
|
||||
|
||||
m_mainPlayer = root.playerFactory()->create();
|
||||
m_mainPlayer->finalizeCreation();
|
||||
m_mainPlayer->setAdmin(true);
|
||||
m_mainPlayer->setModeType(PlayerMode::Survival);
|
||||
m_client->setMainPlayer(m_mainPlayer);
|
||||
m_client->connect(m_server->addLocalClient(), "test", "");
|
||||
}
|
||||
|
||||
TestUniverse::~TestUniverse() {
|
||||
m_client = {};
|
||||
m_server = {};
|
||||
m_mainPlayer = {};
|
||||
File::removeDirectoryRecursive(m_storagePath);
|
||||
}
|
||||
|
||||
void TestUniverse::warpPlayer(WorldId worldId) {
|
||||
m_client->warpPlayer(WarpToWorld(worldId), true);
|
||||
while (m_mainPlayer->isTeleporting() || m_client->playerWorld().empty()) {
|
||||
m_client->update();
|
||||
Thread::sleep(16);
|
||||
}
|
||||
}
|
||||
|
||||
WorldId TestUniverse::currentPlayerWorld() const {
|
||||
return m_client->clientContext()->playerWorldId();
|
||||
}
|
||||
|
||||
void TestUniverse::update(unsigned times) {
|
||||
for (unsigned i = 0; i < times; ++i) {
|
||||
m_client->update();
|
||||
Thread::sleep(16);
|
||||
}
|
||||
}
|
||||
|
||||
List<Drawable> TestUniverse::currentClientDrawables() {
|
||||
WorldRenderData renderData;
|
||||
auto worldClient = m_client->worldClient();
|
||||
worldClient->centerClientWindowOnPlayer(m_clientWindowSize);
|
||||
worldClient->render(renderData, 0);
|
||||
|
||||
List<Drawable> drawables;
|
||||
for (auto& ed : renderData.entityDrawables) {
|
||||
for (auto& p : ed.layers)
|
||||
drawables.appendAll(move(p.second));
|
||||
}
|
||||
|
||||
return drawables;
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue