v1.4.4
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source/platform/StarP2PNetworkingService.hpp
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source/platform/StarP2PNetworkingService.hpp
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#ifndef STAR_P2P_NETWORKING_SERVICE_HPP
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#define STAR_P2P_NETWORKING_SERVICE_HPP
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#include "StarEither.hpp"
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#include "StarHostAddress.hpp"
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#include "StarStrongTypedef.hpp"
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#include "StarRpcPromise.hpp"
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namespace Star {
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STAR_CLASS(P2PSocket);
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STAR_CLASS(P2PNetworkingService);
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enum class P2PJoinRequestReply {
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No,
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Yes,
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Ignore,
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};
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// P2P networking is assumed to be guaranteed in order delivery of arbitrarily
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// sized messages. Neither the P2PSocket or the P2PNetworkingService are
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// assumed to be thread safe interfaces, but access to independent P2PSockets
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// from different threads or access to a P2PSocket and the P2PNetworkingService
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// from different threads is assumed to be safe.
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class P2PSocket {
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public:
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virtual ~P2PSocket() = default;
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virtual bool isOpen() = 0;
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virtual bool sendMessage(ByteArray const& message) = 0;
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virtual Maybe<ByteArray> receiveMessage() = 0;
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};
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strong_typedef(String, P2PNetworkingPeerId);
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// API for platform specific peer to peer multiplayer services.
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class P2PNetworkingService {
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public:
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virtual ~P2PNetworkingService() = default;
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// P2P friends cannot join this player
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virtual void setJoinUnavailable() = 0;
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// P2P friends can join this player's local game
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virtual void setJoinLocal(uint32_t capacity) = 0;
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// P2P friends can join this player at the given remote server
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virtual void setJoinRemote(HostAddressWithPort location) = 0;
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// Updates rich presence activity info
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virtual void setActivityData(String const& title, Maybe<pair<uint16_t, uint16_t>>) = 0;
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// If this player joins another peer's game using the P2P UI, this will return
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// a pending join location
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virtual MVariant<P2PNetworkingPeerId, HostAddressWithPort> pullPendingJoin() = 0;
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// This will return a username and a promise keeper to respond to the join request
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virtual Maybe<pair<String, RpcPromiseKeeper<P2PJoinRequestReply>>> pullJoinRequest() = 0;
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virtual void setAcceptingP2PConnections(bool acceptingP2PConnections) = 0;
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virtual List<P2PSocketUPtr> acceptP2PConnections() = 0;
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virtual void update() = 0;
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virtual Either<String, P2PSocketUPtr> connectToPeer(P2PNetworkingPeerId peerId) = 0;
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};
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};
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#endif
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