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Aria 2025-03-21 22:23:30 +11:00
commit 9c94d113d3
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GPG key ID: 19AB7AA462B8AB3B
10260 changed files with 1237388 additions and 0 deletions

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INCLUDE_DIRECTORIES (
${STAR_EXTERN_INCLUDES}
${STAR_CORE_INCLUDES}
${STAR_PLATFORM_INCLUDES}
)
SET (star_platform_HEADERS
StarP2PNetworkingService.hpp
StarStatisticsService.hpp
StarUserGeneratedContentService.hpp
)

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#ifndef STAR_DESKTOP_SERVICE_HPP
#define STAR_DESKTOP_SERVICE_HPP
namespace Star {
STAR_CLASS(DesktopService);
class DesktopService {
public:
~DesktopService() = default;
virtual void openUrl(String const& url) = 0;
};
}
#endif

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#ifndef STAR_P2P_NETWORKING_SERVICE_HPP
#define STAR_P2P_NETWORKING_SERVICE_HPP
#include "StarEither.hpp"
#include "StarHostAddress.hpp"
#include "StarStrongTypedef.hpp"
#include "StarRpcPromise.hpp"
namespace Star {
STAR_CLASS(P2PSocket);
STAR_CLASS(P2PNetworkingService);
enum class P2PJoinRequestReply {
No,
Yes,
Ignore,
};
// P2P networking is assumed to be guaranteed in order delivery of arbitrarily
// sized messages. Neither the P2PSocket or the P2PNetworkingService are
// assumed to be thread safe interfaces, but access to independent P2PSockets
// from different threads or access to a P2PSocket and the P2PNetworkingService
// from different threads is assumed to be safe.
class P2PSocket {
public:
virtual ~P2PSocket() = default;
virtual bool isOpen() = 0;
virtual bool sendMessage(ByteArray const& message) = 0;
virtual Maybe<ByteArray> receiveMessage() = 0;
};
strong_typedef(String, P2PNetworkingPeerId);
// API for platform specific peer to peer multiplayer services.
class P2PNetworkingService {
public:
virtual ~P2PNetworkingService() = default;
// P2P friends cannot join this player
virtual void setJoinUnavailable() = 0;
// P2P friends can join this player's local game
virtual void setJoinLocal(uint32_t capacity) = 0;
// P2P friends can join this player at the given remote server
virtual void setJoinRemote(HostAddressWithPort location) = 0;
// Updates rich presence activity info
virtual void setActivityData(String const& title, Maybe<pair<uint16_t, uint16_t>>) = 0;
// If this player joins another peer's game using the P2P UI, this will return
// a pending join location
virtual MVariant<P2PNetworkingPeerId, HostAddressWithPort> pullPendingJoin() = 0;
// This will return a username and a promise keeper to respond to the join request
virtual Maybe<pair<String, RpcPromiseKeeper<P2PJoinRequestReply>>> pullJoinRequest() = 0;
virtual void setAcceptingP2PConnections(bool acceptingP2PConnections) = 0;
virtual List<P2PSocketUPtr> acceptP2PConnections() = 0;
virtual void update() = 0;
virtual Either<String, P2PSocketUPtr> connectToPeer(P2PNetworkingPeerId peerId) = 0;
};
};
#endif

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#ifndef STAR_STATS_BACKEND_HPP
#define STAR_STATS_BACKEND_HPP
#include "StarJson.hpp"
namespace Star {
STAR_CLASS(StatisticsService);
class StatisticsService {
public:
virtual ~StatisticsService() = default;
virtual bool initialized() const = 0;
virtual Maybe<String> error() const = 0;
// The functions below aren't valid unless initialized() returns true and
// error() is empty.
// setStat should return false for stats or types that aren't known by the
// service, without reporting an error.
// By sending all stats to the StatisticsService, we can configure collection
// of new stats entirely on the service, without any modifications to the game.
virtual bool setStat(String const& name, String const& type, Json const& value) = 0;
virtual Json getStat(String const& name, String const& type, Json def = {}) const = 0;
// reportEvent should return false if the service doesn't handle this event.
virtual bool reportEvent(String const& name, Json const& fields) = 0;
virtual bool unlockAchievement(String const& name) = 0;
virtual StringSet achievementsUnlocked() const = 0;
virtual void refresh() = 0;
virtual void flush() = 0;
virtual bool reset() = 0;
};
}
#endif

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#ifndef STAR_USER_GENERATED_CONTENT_SERVICE_HPP
#define STAR_USER_GENERATED_CONTENT_SERVICE_HPP
namespace Star {
STAR_CLASS(UserGeneratedContentService);
class UserGeneratedContentService {
public:
~UserGeneratedContentService() = default;
// Returns a list of the content the user is currently subscribed to.
virtual StringList subscribedContentIds() const = 0;
// If the content has been downloaded successfully, returns the path to the
// downloaded content directory on the filesystem, otherwise nothing.
virtual Maybe<String> contentDownloadDirectory(String const& contentId) const = 0;
// Start downloading subscribed content in the background, returns true when
// all content is synchronized.
virtual bool triggerContentDownload() = 0;
};
}
#endif