v1.4.4
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9c94d113d3
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27
source/game/terrain/StarMaxSelector.cpp
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27
source/game/terrain/StarMaxSelector.cpp
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#include "StarMaxSelector.hpp"
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#include "StarMathCommon.hpp"
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namespace Star {
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char const* const MaxSelector::Name = "max";
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MaxSelector::MaxSelector(
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Json const& config, TerrainSelectorParameters const& parameters, TerrainDatabase const* database)
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: TerrainSelector(Name, config, parameters) {
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for (auto const& sourceConfig : config.getArray("sources")) {
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String sourceType = sourceConfig.getString("type");
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uint64_t seedBias = sourceConfig.getUInt("seedBias", 0);
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TerrainSelectorParameters sourceParameters = parameters;
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sourceParameters.seed += seedBias;
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m_sources.append(database->createSelectorType(sourceType, sourceConfig, sourceParameters));
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}
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}
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float MaxSelector::get(int x, int y) const {
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float value = lowest<float>();
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for (auto const& source : m_sources)
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value = max(value, source->get(x, y));
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return value;
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}
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}
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