v1.4.4
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source/game/scripting/StarUniverseServerLuaBindings.cpp
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110
source/game/scripting/StarUniverseServerLuaBindings.cpp
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#include "StarUniverseServerLuaBindings.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarLuaGameConverters.hpp"
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#include "StarUniverseServer.hpp"
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namespace Star {
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LuaCallbacks LuaBindings::makeUniverseServerCallbacks(UniverseServer* universe) {
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LuaCallbacks callbacks;
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callbacks.registerCallbackWithSignature<List<ConnectionId>>("clientIds", bind(UniverseServerCallbacks::clientIds, universe));
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callbacks.registerCallbackWithSignature<size_t>("numberOfClients", bind(UniverseServerCallbacks::numberOfClients, universe));
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callbacks.registerCallbackWithSignature<bool, ConnectionId>("isConnectedClient", bind(UniverseServerCallbacks::isConnectedClient, universe, _1));
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callbacks.registerCallbackWithSignature<String, ConnectionId>("clientNick", bind(UniverseServerCallbacks::clientNick, universe, _1));
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callbacks.registerCallbackWithSignature<Maybe<ConnectionId>, String>("findNick", bind(UniverseServerCallbacks::findNick, universe, _1));
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callbacks.registerCallbackWithSignature<void, String>("adminBroadcast", bind(UniverseServerCallbacks::adminBroadcast, universe, _1));
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callbacks.registerCallbackWithSignature<void, ConnectionId, String>("adminWhisper", bind(UniverseServerCallbacks::adminWhisper, universe, _1, _2));
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callbacks.registerCallbackWithSignature<bool, ConnectionId>("isAdmin", bind(UniverseServerCallbacks::isAdmin, universe, _1));
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callbacks.registerCallbackWithSignature<bool, ConnectionId>("isPvp", bind(UniverseServerCallbacks::isPvp, universe, _1));
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callbacks.registerCallbackWithSignature<void, ConnectionId, bool>("setPvp", bind(UniverseServerCallbacks::setPvp, universe, _1, _2));
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return callbacks;
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}
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// Gets a list of client ids
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//
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// @return A list of numerical client IDs.
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List<ConnectionId> LuaBindings::UniverseServerCallbacks::clientIds(UniverseServer* universe) {
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return universe->clientIds();
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}
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// Gets the number of logged in clients
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//
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// @return An integer containing the number of logged in clients
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size_t LuaBindings::UniverseServerCallbacks::numberOfClients(UniverseServer* universe) {
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return universe->numberOfClients();
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}
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// Returns whether or not the provided client ID is currently connected
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//
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// @param clientId the client ID in question
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// @return A bool that is true if the client is connected and false otherwise
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bool LuaBindings::UniverseServerCallbacks::isConnectedClient(UniverseServer* universe, ConnectionId arg1) {
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return universe->isConnectedClient(arg1);
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}
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// Returns the nickname for the given client ID
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//
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// @param clientId the client ID in question
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// @return A string containing the nickname of the given client
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String LuaBindings::UniverseServerCallbacks::clientNick(UniverseServer* universe, ConnectionId arg1) {
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return universe->clientNick(arg1);
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}
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// Returns the client ID for the given nick
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//
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// @param nick the nickname of the client to search for
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// @return An integer containing the clientID of the nick in question
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Maybe<ConnectionId> LuaBindings::UniverseServerCallbacks::findNick(UniverseServer* universe, String const& arg1) {
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return universe->findNick(arg1);
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}
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// Sends a message to all logged in clients
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//
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// @param message the message to broadcast
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// @return nil
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void LuaBindings::UniverseServerCallbacks::adminBroadcast(UniverseServer* universe, String const& arg1) {
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universe->adminBroadcast(arg1);
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}
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// Sends a message to a specific client
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//
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// @param clientId the client id to whisper
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// @param message the message to whisper
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// @return nil
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void LuaBindings::UniverseServerCallbacks::adminWhisper(UniverseServer* universe, ConnectionId arg1, String const& arg2) {
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ConnectionId client = arg1;
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String message = arg2;
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universe->adminWhisper(client, message);
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}
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// Returns whether or not a specific client is flagged as an admin
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//
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// @param clientId the client id to check
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// @return a boolean containing true if the client is an admin, false otherwise
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bool LuaBindings::UniverseServerCallbacks::isAdmin(UniverseServer* universe, ConnectionId arg1) {
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return universe->isAdmin(arg1);
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}
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// Returns whether or not a specific client is flagged as pvp
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//
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// @param clientId the client id to check
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// @return a boolean containing true if the client is flagged as pvp, false
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// otherwise
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bool LuaBindings::UniverseServerCallbacks::isPvp(UniverseServer* universe, ConnectionId arg1) {
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return universe->isPvp(arg1);
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}
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// Set (or unset) the pvp status of a specific user
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//
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// @param clientId the client id to check
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// @param setPvp set pvp status to this bool, defaults to true
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// @return nil
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void LuaBindings::UniverseServerCallbacks::setPvp(UniverseServer* universe, ConnectionId arg1, Maybe<bool> arg2) {
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ConnectionId client = arg1;
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bool setPvpTo = arg2.value(true);
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universe->setPvp(client, setPvpTo);
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}
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}
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