v1.4.4
This commit is contained in:
commit
9c94d113d3
10260 changed files with 1237388 additions and 0 deletions
33
source/game/scripting/StarFireableItemLuaBindings.hpp
Normal file
33
source/game/scripting/StarFireableItemLuaBindings.hpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#ifndef STAR_FIREABLE_ITEM_LUA_BINDINGS_HPP
|
||||
#define STAR_FIREABLE_ITEM_LUA_BINDINGS_HPP
|
||||
|
||||
#include "StarLua.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
STAR_CLASS(FireableItem);
|
||||
|
||||
namespace LuaBindings {
|
||||
LuaCallbacks makeFireableItemCallbacks(FireableItem* fireableItem);
|
||||
|
||||
namespace FireableItemCallbacks {
|
||||
void fire(FireableItem* fireableItem, Maybe<String> const& mode);
|
||||
void triggerCooldown(FireableItem* fireableItem);
|
||||
void setCooldown(FireableItem* fireableItem, float cooldownTime);
|
||||
void endCooldown(FireableItem* fireableItem);
|
||||
float cooldownTime(FireableItem* fireableItem);
|
||||
Json fireableParam(FireableItem* fireableItem, String const& name, Json const& def);
|
||||
String fireMode(FireableItem* fireableItem);
|
||||
bool ready(FireableItem* fireableItem);
|
||||
bool firing(FireableItem* fireableItem);
|
||||
bool windingUp(FireableItem* fireableItem);
|
||||
bool coolingDown(FireableItem* fireableItem);
|
||||
bool ownerFullEnergy(FireableItem* fireableItem);
|
||||
bool ownerEnergy(FireableItem* fireableItem);
|
||||
bool ownerEnergyLocked(FireableItem* fireableItem);
|
||||
bool ownerConsumeEnergy(FireableItem* fireableItem, float energy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue