v1.4.4
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source/game/StarStatusEffectDatabase.hpp
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source/game/StarStatusEffectDatabase.hpp
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#ifndef STAR_STAT_EFFECT_DATABASE_HPP
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#define STAR_STAT_EFFECT_DATABASE_HPP
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#include "StarThread.hpp"
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#include "StarStatusTypes.hpp"
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namespace Star {
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STAR_EXCEPTION(StatusEffectDatabaseException, StarException);
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STAR_CLASS(StatusEffectDatabase);
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// Named, unique, unstackable scripted effects.
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struct UniqueStatusEffectConfig {
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String name;
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Maybe<String> blockingStat;
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Json effectConfig;
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float defaultDuration;
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StringList scripts;
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unsigned scriptDelta;
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Maybe<String> animationConfig;
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String label;
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String description;
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Maybe<String> icon;
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};
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class StatusEffectDatabase {
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public:
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StatusEffectDatabase();
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bool isUniqueEffect(UniqueStatusEffect const& effect) const;
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UniqueStatusEffectConfig uniqueEffectConfig(UniqueStatusEffect const& effect) const;
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private:
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UniqueStatusEffectConfig parseUniqueEffect(Json const& config, String const& path) const;
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HashMap<UniqueStatusEffect, UniqueStatusEffectConfig> m_uniqueEffects;
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};
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}
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#endif
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