v1.4.4
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source/game/StarRadioMessageDatabase.hpp
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source/game/StarRadioMessageDatabase.hpp
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#ifndef STAR_RADIO_MESSAGE_DATABASE_HPP
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#define STAR_RADIO_MESSAGE_DATABASE_HPP
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#include "StarBiMap.hpp"
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#include "StarJson.hpp"
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namespace Star {
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STAR_EXCEPTION(RadioMessageDatabaseException, StarException);
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STAR_STRUCT(RadioMessage);
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STAR_CLASS(RadioMessageDatabase);
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enum class RadioMessageType { Generic, Mission, Quest, Tutorial };
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extern EnumMap<RadioMessageType> const RadioMessageTypeNames;
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struct RadioMessage {
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String messageId;
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RadioMessageType type;
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bool unique;
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bool important;
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String text;
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String senderName;
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String portraitImage;
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int portraitFrames;
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float portraitSpeed;
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float textSpeed;
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float persistTime;
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String chatterSound;
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};
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class RadioMessageDatabase {
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public:
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RadioMessageDatabase();
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RadioMessage radioMessage(String const& messageName) const;
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RadioMessage createRadioMessage(Json const& config, Maybe<String> const& uniqueId = {}) const;
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private:
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StringMap<RadioMessage> m_radioMessages;
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};
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}
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#endif
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