v1.4.4
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87
source/game/StarPlayerCodexes.cpp
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87
source/game/StarPlayerCodexes.cpp
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#include "StarPlayerCodexes.hpp"
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#include "StarCodex.hpp"
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#include "StarCodexDatabase.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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namespace Star {
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PlayerCodexes::PlayerCodexes(Json const& variant) {
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if (variant) {
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auto assets = Root::singleton().assets();
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auto codexData = jsonToMapV<StringMap<bool>>(variant, mem_fn(&Json::toBool));
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for (auto pair : codexData) {
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if (auto codex = Root::singleton().codexDatabase()->codex(pair.first)) {
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m_codexes[pair.first] = CodexEntry{codex, pair.second};
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} else {
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Logger::debug("Failed to load missing codex '%s'", pair.first);
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}
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}
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}
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}
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Json PlayerCodexes::toJson() const {
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return jsonFromMapV<StringMap<CodexEntry>>(m_codexes, [](CodexEntry const& entry) { return entry.second; });
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}
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List<PlayerCodexes::CodexEntry> PlayerCodexes::codexes() const {
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List<CodexEntry> result;
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for (auto pair : m_codexes)
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result.append(pair.second);
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sort(result,
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[](CodexEntry const& left, CodexEntry const& right) -> bool {
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return make_tuple(left.second, left.first->title()) < make_tuple(right.second, right.first->title());
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});
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return result;
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}
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bool PlayerCodexes::codexKnown(String const& codexId) const {
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return m_codexes.contains(codexId);
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}
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CodexConstPtr PlayerCodexes::learnCodex(String const& codexId, bool markRead) {
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if (!codexKnown(codexId)) {
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if (auto codex = Root::singleton().codexDatabase()->codex(codexId)) {
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auto entry = CodexEntry{codex, markRead};
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m_codexes[codexId] = entry;
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return entry.first;
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}
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}
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return {};
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}
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bool PlayerCodexes::codexRead(String const& codexId) const {
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return m_codexes.contains(codexId) && m_codexes.get(codexId).second;
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}
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bool PlayerCodexes::markCodexRead(String const& codexId) {
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if (codexKnown(codexId) && !codexRead(codexId)) {
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m_codexes[codexId].second = true;
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return true;
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}
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return false;
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}
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bool PlayerCodexes::markCodexUnread(String const& codexId) {
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if (codexKnown(codexId) && codexRead(codexId)) {
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m_codexes[codexId].second = false;
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return true;
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}
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return false;
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}
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void PlayerCodexes::learnInitialCodexes(String const& playerSpecies) {
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for (auto codexId : jsonToStringList(Root::singleton().assets()->json(strf("/player.config:defaultCodexes.%s", playerSpecies))))
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learnCodex(codexId, true);
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}
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CodexConstPtr PlayerCodexes::firstNewCodex() const {
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for (auto pair : m_codexes) {
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if (!pair.second.second)
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return pair.second.first;
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}
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return {};
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}
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}
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