v1.4.4
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source/game/StarEntityRenderingTypes.hpp
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source/game/StarEntityRenderingTypes.hpp
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#ifndef STAR_ENTITY_RENDERING_TYPES_HPP
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#define STAR_ENTITY_RENDERING_TYPES_HPP
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#include "StarJson.hpp"
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#include "StarColor.hpp"
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#include "StarDrawable.hpp"
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#include "StarGameTypes.hpp"
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namespace Star {
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typedef uint32_t EntityRenderLayer;
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unsigned const RenderLayerUpperBits = 5;
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unsigned const RenderLayerLowerBits = 32 - RenderLayerUpperBits;
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EntityRenderLayer const RenderLayerLowerMask = (EntityRenderLayer)-1 >> RenderLayerUpperBits;
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EntityRenderLayer const RenderLayerBackgroundOverlay = 1 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerBackgroundTile = 2 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerPlatform = 3 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerPlant = 4 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerPlantDrop = 5 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerObject = 6 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerPreviewObject = 7 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerBackParticle = 8 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerVehicle = 9 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerEffect = 10 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerProjectile = 11 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerMonster = 12 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerNpc = 13 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerPlayer = 14 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerItemDrop = 15 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerLiquid = 16 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerMiddleParticle = 17 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerForegroundTile = 18 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerForegroundEntity = 19 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerForegroundOverlay = 20 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerFrontParticle = 21 << RenderLayerLowerBits;
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EntityRenderLayer const RenderLayerOverlay = 22 << RenderLayerLowerBits;
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EntityRenderLayer parseRenderLayer(String renderLayer);
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struct PreviewTile {
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PreviewTile();
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PreviewTile(Vec2I const& position, bool foreground, MaterialId matId, MaterialHue hueShift, bool updateMatId);
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PreviewTile(Vec2I const& position, bool foreground, Vec3B const& light, bool updateLight);
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PreviewTile(Vec2I const& position, bool foreground, MaterialId matId, MaterialHue hueShift, bool updateMatId, Vec3B const& light, bool updateLight, MaterialColorVariant colorVariant);
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PreviewTile(Vec2I const& position, LiquidId liqId);
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Vec2I position;
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bool foreground;
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LiquidId liqId;
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MaterialId matId;
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MaterialHue hueShift;
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bool updateMatId;
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MaterialColorVariant colorVariant;
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Vec3B light;
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bool updateLight;
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};
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struct OverheadBar {
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OverheadBar();
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OverheadBar(Json const& json);
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OverheadBar(Maybe<String> icon, float percentage, Color color, bool detailOnly);
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Vec2F entityPosition;
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Maybe<String> icon;
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float percentage;
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Color color;
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bool detailOnly;
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};
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enum class EntityHighlightEffectType {
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None,
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Interactive,
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Inspectable,
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Interesting,
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Inspected
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};
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extern EnumMap<EntityHighlightEffectType> const EntityHighlightEffectTypeNames;
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struct EntityHighlightEffect {
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EntityHighlightEffectType type = EntityHighlightEffectType::None;
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float level = 0.0f;
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};
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}
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#endif
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