v1.4.4
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128
source/game/StarCollectionDatabase.cpp
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128
source/game/StarCollectionDatabase.cpp
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#include "StarCollectionDatabase.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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#include "StarMonsterDatabase.hpp"
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#include "StarItemDatabase.hpp"
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namespace Star {
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EnumMap<CollectionType> const CollectionTypeNames {
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{CollectionType::Generic, "generic"},
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{CollectionType::Item, "item"},
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{CollectionType::Monster, "monster"}
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};
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Collection::Collection() : name(), title(), type() {}
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Collection::Collection(String const& name, CollectionType type, String const& title) : name(name), title(title), type(type) {}
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Collectable::Collectable() : name(), order(), title(), description(), icon() {}
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Collectable::Collectable(String const& name, int order, String const& title, String const& description, String const& icon)
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: name(name), order(order), title(title), description(description), icon(icon) {};
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CollectionDatabase::CollectionDatabase() {
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auto assets = Root::singleton().assets();
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auto files = assets->scanExtension("collection");
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assets->queueJsons(files);
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for (auto file : files) {
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auto config = assets->json(file);
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Collection collection;
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collection.name = config.getString("name");
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collection.title = config.getString("title", collection.name);
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collection.type = CollectionTypeNames.getLeft(config.getString("type", "generic"));
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m_collectables[collection.name] = {};
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for (auto pair : config.get("collectables").iterateObject()) {
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Collectable collectable;
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if (collection.type == CollectionType::Monster)
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collectable = parseMonsterCollectable(pair.first, pair.second);
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else if (collection.type == CollectionType::Item)
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collectable = parseItemCollectable(pair.first, pair.second);
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else
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collectable = parseGenericCollectable(pair.first, pair.second);
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m_collectables[collection.name][collectable.name] = collectable;
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}
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m_collections[collection.name] = collection;
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}
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}
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List<Collection> CollectionDatabase::collections() const {
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return m_collections.values();
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}
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Collection CollectionDatabase::collection(String const& collectionName) const {
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try {
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return m_collections.get(collectionName);
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} catch (MapException e) {
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throw CollectionDatabaseException(strf("Collection '%s' not found", collectionName), e);
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}
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}
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List<Collectable> CollectionDatabase::collectables(String const& collectionName) const {
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try {
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return m_collectables.get(collectionName).values();
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} catch (MapException e) {
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throw CollectionDatabaseException(strf("Collection '%s' not found", collectionName), e);
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}
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}
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Collectable CollectionDatabase::collectable(String const& collectionName, String const& collectableName) const {
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try {
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return m_collectables.get(collectionName).get(collectableName);
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} catch (MapException e) {
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throw CollectionDatabaseException(strf("Collectable '%s' not found in collection '%s'", collectableName, collectionName), e);
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}
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}
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bool CollectionDatabase::hasCollectable(String const& collectionName, String const& collectableName) const {
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return (m_collections.contains(collectionName) && m_collectables.get(collectionName).contains(collectableName));
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}
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Collectable CollectionDatabase::parseGenericCollectable(String const& name, Json const& config) const {
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Collectable collectable;
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collectable.name = name;
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collectable.order = config.getInt("order", 0);
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collectable.title = config.getString("title", "");
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collectable.description = config.getString("description", "");
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collectable.icon = config.getString("icon", "");
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return collectable;
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}
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Collectable CollectionDatabase::parseMonsterCollectable(String const& name, Json const& config) const {
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Collectable collectable = parseGenericCollectable(name, config);
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auto seed = 0; // use a static seed to utilize caching
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auto variant = Root::singleton().monsterDatabase()->monsterVariant(config.getString("monsterType"), seed);
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collectable.title = variant.shortDescription.value("");
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collectable.description = variant.description.value("");
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return collectable;
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}
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Collectable CollectionDatabase::parseItemCollectable(String const& name, Json const& config) const {
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Collectable collectable = parseGenericCollectable(name, config);
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auto itemDatabase = Root::singleton().itemDatabase();
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auto item = itemDatabase->item(ItemDescriptor(config.getString("item")));
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collectable.title = item->friendlyName();
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collectable.description = item->description();
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if (config.contains("icon")) {
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collectable.icon = config.getString("icon");
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} else {
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auto inventoryIcon = item->instanceValue("inventoryIcon", "");
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if (inventoryIcon.isType(Json::Type::String))
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collectable.icon = AssetPath::relativeTo(itemDatabase->itemConfig(item->name(), JsonObject()).directory, inventoryIcon.toString());
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}
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return collectable;
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}
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}
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