v1.4.4
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source/game/StarAnimation.hpp
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60
source/game/StarAnimation.hpp
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#ifndef STAR_ANIMATION_HPP
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#define STAR_ANIMATION_HPP
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#include "StarDrawable.hpp"
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#include "StarBiMap.hpp"
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namespace Star {
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STAR_CLASS(Animation);
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class Animation {
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public:
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// config can be either a path to a config or a literal config.
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Animation(Json config = {}, String const& directory = {});
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void setAngle(float angle);
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void setProcessing(String processing);
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void addProcessing(String const& processing);
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void setColor(Color color);
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void setTag(String tagName, String tagValue);
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void clearTags();
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Drawable drawable(float pixelSize) const;
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void update(float dt);
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bool isComplete() const;
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void reset();
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private:
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enum AnimationMode { Stop, EndAndDisappear, LoopForever };
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static EnumMap<AnimationMode> AnimationModeNames;
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AnimationMode m_mode;
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String m_directory;
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String m_base;
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bool m_appendFrame;
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int m_frameNumber;
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float m_animationCycle;
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float m_animationTime;
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float m_angle;
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Vec2F m_offset;
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bool m_centered;
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String m_processing;
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Color m_color;
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int m_variantOffset;
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StringMap<String> m_tagValues;
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int m_frame;
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float m_animationTimer;
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float m_timeToLive;
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bool m_completed;
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};
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}
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#endif
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