v1.4.4
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9c94d113d3
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92
source/frontend/StarContainerInteractor.cpp
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92
source/frontend/StarContainerInteractor.cpp
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#include "StarContainerInteractor.hpp"
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namespace Star {
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void ContainerInteractor::openContainer(ContainerEntityPtr containerEntity) {
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if (m_openContainer && m_openContainer->inWorld())
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m_openContainer->containerClose();
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m_openContainer = move(containerEntity);
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if (m_openContainer) {
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starAssert(m_openContainer->inWorld());
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m_openContainer->containerOpen();
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}
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}
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void ContainerInteractor::closeContainer() {
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openContainer({});
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}
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bool ContainerInteractor::containerOpen() const {
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return openContainerId() != NullEntityId;
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}
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EntityId ContainerInteractor::openContainerId() const {
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if (m_openContainer && !m_openContainer->inWorld())
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m_openContainer = {};
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if (m_openContainer)
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return m_openContainer->entityId();
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return NullEntityId;
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}
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ContainerEntityPtr const& ContainerInteractor::openContainer() const {
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if (m_openContainer && !m_openContainer->inWorld())
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m_openContainer = {};
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if (!m_openContainer)
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throw StarException("ContainerInteractor has no open container");
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return m_openContainer;
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}
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List<ContainerResult> ContainerInteractor::pullContainerResults() {
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List<List<ItemPtr>> results;
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eraseWhere(m_pendingResults, [&results](auto& promise) {
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if (auto res = promise.result())
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results.append(res.take());
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return promise.finished();
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});
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return results;
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}
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void ContainerInteractor::swapInContainer(size_t slot, ItemPtr const& items) {
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m_pendingResults.append(openContainer()->swapItems(slot, items).wrap(resultFromItem));
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}
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void ContainerInteractor::addToContainer(ItemPtr const& items) {
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m_pendingResults.append(openContainer()->addItems(items).wrap(resultFromItem));
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}
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void ContainerInteractor::takeFromContainerSlot(size_t slot, size_t count) {
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m_pendingResults.append(openContainer()->takeItems(slot, count).wrap(resultFromItem));
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}
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void ContainerInteractor::applyAugmentInContainer(size_t slot, ItemPtr const& augment) {
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m_pendingResults.append(openContainer()->applyAugment(slot, augment).wrap(resultFromItem));
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}
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void ContainerInteractor::startCraftingInContainer() {
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openContainer()->startCrafting();
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}
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void ContainerInteractor::stopCraftingInContainer() {
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openContainer()->stopCrafting();
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}
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void ContainerInteractor::burnContainer() {
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openContainer()->burnContainerContents();
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}
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void ContainerInteractor::clearContainer() {
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m_pendingResults.append(openContainer()->clearContainer());
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}
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ContainerResult ContainerInteractor::resultFromItem(ItemPtr const& item) {
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if (item)
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return {item};
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else
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return {};
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}
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}
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