v1.4.4
This commit is contained in:
commit
9c94d113d3
10260 changed files with 1237388 additions and 0 deletions
35
source/base/StarAssetSource.hpp
Normal file
35
source/base/StarAssetSource.hpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
#ifndef STAR_ASSET_SOURCE_HPP
|
||||
#define STAR_ASSET_SOURCE_HPP
|
||||
|
||||
#include "StarIODevice.hpp"
|
||||
#include "StarJson.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
STAR_CLASS(AssetSource);
|
||||
|
||||
STAR_EXCEPTION(AssetSourceException, StarException);
|
||||
|
||||
// An asset source could be a directory on a filesystem, where assets are
|
||||
// pulled directly from files, or a single pak-like file containing all assets,
|
||||
// where assets are pulled from the correct region of the pak-like file.
|
||||
class AssetSource {
|
||||
public:
|
||||
virtual ~AssetSource() = default;
|
||||
|
||||
// An asset source can have arbitrary metadata attached.
|
||||
virtual JsonObject metadata() const = 0;
|
||||
|
||||
// Should return all the available assets in this source
|
||||
virtual StringList assetPaths() const = 0;
|
||||
|
||||
// Open the given path in this source and return an IODevicePtr to it.
|
||||
virtual IODevicePtr open(String const& path) = 0;
|
||||
|
||||
// Read the entirety of the given path into a buffer.
|
||||
virtual ByteArray read(String const& path) = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue