This commit is contained in:
Aria 2025-03-21 22:23:30 +11:00
commit 9c94d113d3
Signed by untrusted user who does not match committer: aria
GPG key ID: 19AB7AA462B8AB3B
10260 changed files with 1237388 additions and 0 deletions

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cd /d %~dp0
cd ..\..
cd build
IF %ERRORLEVEL% NEQ 0 exit /b %ERRORLEVEL%
"C:\Program Files (x86)\CMake\bin\cmake.exe" --build . --config %1

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cd /d %~dp0
cd ..\..\dist
set STEAM_STARBOUND_DIR=c:\Program Files (x86)\Steam\steamapps\common\Starbound - Unstable
.\asset_packer.exe -c ..\assets\packing.config "custom assets" ..\assets\packed .\packed.pak
move packed.pak "%STEAM_STARBOUND_DIR%\assets\packed.pak"
copy starbound.exe "%STEAM_STARBOUND_DIR%\win32\"

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cd /d %~dp0
cd ..\..\dist
set STEAM_STARBOUND_DIR=c:\Program Files (x86)\Steam\steamapps\common\Starbound - Unstable
.\asset_packer.exe -c ..\assets\packing.config "custom assets" ..\assets\packed .\packed.pak
move packed.pak "%STEAM_STARBOUND_DIR%\assets\packed.pak"
copy starbound.exe "%STEAM_STARBOUND_DIR%\win64\"

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pushd %~dp0
pushd ..\..\dist
map_grep "invalid=true" ..\assets\packed\dungeons\
map_grep "invalid=true" ..\assets\devel\dungeons\
pause
popd
popd

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{
"assetDirectories" : [
"..\\assets\\",
".\\mods\\"
],
"storageDirectory" : ".\\",
"assetsSettings" : {
"pathIgnore" : [],
"digestIgnore" : [
".*"
]
},
"defaultConfiguration" : {
"allowAdminCommandsFromAnyone" : true,
"anonymousConnectionsAreAdmin" : true,
"gameServerBind" : "*",
"queryServerBind" : "*",
"rconServerBind" : "*"
}
}

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cd /d %~dp0
cd ..\..
mkdir dist
del dist\*.dll
copy lib\windows32\*.dll dist\
copy scripts\windows\sbinit.config dist\
mkdir build
cd build
if exist "C:\Program Files (x86)\CMake\bin" (
set CMAKE_EXE_PATH="C:\Program Files (x86)\CMake\bin"
) else (
set CMAKE_EXE_PATH="C:\Program Files\CMake\bin"
)
set QT_PREFIX_PATH=C:\Qt\5.6\msvc2015
if exist %QT_PREFIX_PATH% (
%CMAKE_EXE_PATH%\cmake.exe ^
..\source ^
-G"Visual Studio 14" ^
-T"v140_xp" ^
-DSTAR_USE_JEMALLOC=OFF ^
-DCMAKE_PREFIX_PATH=%QT_PREFIX_PATH% ^
-DSTAR_BUILD_QT_TOOLS=ON ^
-DCMAKE_INCLUDE_PATH="..\lib\windows32\include" ^
-DCMAKE_LIBRARY_PATH="..\lib\windows32"
) else (
%CMAKE_EXE_PATH%\cmake.exe ^
..\source ^
-G "Visual Studio 14" ^
-T"v140_xp" ^
-DSTAR_USE_JEMALLOC=OFF ^
-DCMAKE_INCLUDE_PATH="..\lib\windows32\include" ^
-DCMAKE_LIBRARY_PATH="..\lib\windows32"
)
pause

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cd /d %~dp0
cd ..\..
mkdir dist
del dist\*.dll
copy lib\windows64\*.dll dist\
copy scripts\windows\sbinit.config dist\
mkdir build
cd build
if exist "C:\Program Files (x86)\CMake\bin" (
set CMAKE_EXE_PATH="C:\Program Files (x86)\CMake\bin"
) else (
set CMAKE_EXE_PATH="C:\Program Files\CMake\bin"
)
set QT_PREFIX_PATH=C:\Qt\5.6\msvc2015_64
if exist %QT_PREFIX_PATH% (
%CMAKE_EXE_PATH%\cmake.exe ^
..\source ^
-G"Visual Studio 15 Win64" ^
-DSTAR_USE_JEMALLOC=ON ^
-DCMAKE_PREFIX_PATH=%QT_PREFIX_PATH% ^
-DSTAR_BUILD_QT_TOOLS=ON ^
-DCMAKE_INCLUDE_PATH="..\lib\windows64\include" ^
-DCMAKE_LIBRARY_PATH="..\lib\windows64"
) else (
%CMAKE_EXE_PATH%\cmake.exe ^
..\source ^
-G "Visual Studio 15 Win64" ^
-DSTAR_USE_JEMALLOC=ON ^
-DCMAKE_INCLUDE_PATH="..\lib\windows64\include" ^
-DCMAKE_LIBRARY_PATH="..\lib\windows64"
)
pause

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powershell.exe -command "Get-Content -Path '%cd%\..\..\dist\starbound.log' -Wait"

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pushd %~dp0
pushd ..\..\dist
update_tilesets
pause
popd
popd